#pragma once #include "cPlugin.h" typedef struct lua_State lua_State; class cWebPlugin_Lua; class cPlugin_NewLua : public cPlugin //tolua_export { //tolua_export public: //tolua_export cPlugin_NewLua( const char* a_PluginName ); ~cPlugin_NewLua(); virtual void OnDisable(); //tolua_export virtual bool Initialize(); //tolua_export virtual void Tick(float a_Dt); //tolua_export virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override; virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override; virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ) override; virtual bool OnBlockDig (cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) override; virtual bool OnChat (const char* a_Chat, cPlayer* a_Player ) override; virtual bool OnLogin (cPacket_Login* a_PacketData ) override; virtual void OnPlayerSpawn (cPlayer* a_Player ) override; virtual bool OnPlayerJoin (cPlayer* a_Player ) override; virtual void OnPlayerMove (cPlayer* a_Player ) override; virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override; virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override; virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkGenerating (int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); lua_State* GetLuaState() { return m_LuaState; } cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState); //tolua_export private: bool PushFunction( const char* a_FunctionName, bool a_bLogError = true ); bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else typedef std::list< cWebPlugin_Lua* > WebPluginList; WebPluginList m_WebPlugins; cCriticalSection m_CriticalSection; std::string m_Directory; lua_State* m_LuaState; };//tolua_export