#pragma once #include "cSimulator.h" #include "cBlockEntity.h" class Vector3i; class cWorld; class cFireSimulator : public cSimulator { public: cFireSimulator( cWorld* a_World ); ~cFireSimulator(); virtual void Simulate( float a_Dt ); virtual bool IsAllowedBlock( char a_BlockID ); virtual bool IsBurnable( char a_BlockID ); virtual bool IsForeverBurnable( char a_BlockID ); virtual bool FiresForever( char a_BlockID ); protected: virtual void AddBlock(int a_X, int a_Y, int a_Z); virtual void _AddBlock(int a_X, int a_Y, int a_Z); virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z); virtual bool BurnBlock(int a_X, int a_Y, int a_Z); typedef std::list BlockList; BlockList *m_Blocks; BlockList *m_Buffer; BlockList *m_BurningBlocks; };