#pragma once #include "BlockHandler.h" /** Handler for huge mushroom blocks. */ class cBlockHugeMushroomHandler final : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { if (ToolHasSilkTouch(a_Tool)) { return cItem(m_BlockType); } else if ((a_BlockMeta == E_META_MUSHROOM_FULL_STEM) || (a_BlockMeta == E_META_MUSHROOM_STEM)) { // Stems don't drop anything return cItem(); } const auto MushroomType = (m_BlockType == E_BLOCK_HUGE_BROWN_MUSHROOM) ? E_BLOCK_BROWN_MUSHROOM : E_BLOCK_RED_MUSHROOM; const auto DropNum = GetRandomProvider().RandInt(2); return cItem(MushroomType, DropNum); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return (m_BlockType == E_BLOCK_HUGE_BROWN_MUSHROOM) ? 10 : 28; } } ;