#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" #include "../ChatColor.h" #include "../Server.h" #include "../UI/Window.h" #include "../UI/WindowOwner.h" #include "../World.h" #include "../Bindings/PluginManager.h" #include "../BlockEntities/BlockEntity.h" #include "../BlockEntities/EnderChestEntity.h" #include "../Root.h" #include "../Chunk.h" #include "../Items/ItemHandler.h" #include "../Vector3.h" #include "../FastRandom.h" #include "../WorldStorage/StatSerializer.h" #include "../CompositeChat.h" #include "../IniFile.h" #include "json/json.h" // 6000 ticks or 5 minutes #define PLAYER_INVENTORY_SAVE_INTERVAL 6000 // 1000 = once per second #define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000) const int cPlayer::MAX_HEALTH = 20; const int cPlayer::MAX_FOOD_LEVEL = 20; /** Number of ticks it takes to eat an item */ const int cPlayer::EATING_TICKS = 30; cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8), m_bVisible(true), m_FoodLevel(MAX_FOOD_LEVEL), m_FoodSaturationLevel(5.0), m_FoodTickTimer(0), m_FoodExhaustionLevel(0.0), m_LastJumpHeight(0), m_LastGroundHeight(0), m_bTouchGround(false), m_Stance(0.0), m_Inventory(*this), m_EnderChestContents(9, 3), m_CurrentWindow(nullptr), m_InventoryWindow(nullptr), m_GameMode(eGameMode_NotSet), m_IP(""), m_ClientHandle(a_Client), m_NormalMaxSpeed(1.0), m_SprintingMaxSpeed(1.3), m_FlyingMaxSpeed(1.0), m_IsCrouched(false), m_IsSprinting(false), m_IsFlying(false), m_IsSwimming(false), m_IsSubmerged(false), m_IsFishing(false), m_CanFly(false), m_EatingFinishTick(-1), m_LifetimeTotalXp(0), m_CurrentXp(0), m_bDirtyExperience(false), m_IsChargingBow(false), m_BowCharge(0), m_FloaterID(-1), m_Team(nullptr), m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), m_bIsTeleporting(false), m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""), m_CustomName("") { m_InventoryWindow = new cInventoryWindow(*this); m_CurrentWindow = m_InventoryWindow; m_InventoryWindow->OpenedByPlayer(*this); SetMaxHealth(MAX_HEALTH); m_Health = MAX_HEALTH; m_LastPlayerListTime = std::chrono::steady_clock::now(); m_PlayerName = a_PlayerName; cWorld * World = nullptr; if (!LoadFromDisk(World)) { m_Inventory.Clear(); SetPosX(World->GetSpawnX()); SetPosY(World->GetSpawnY()); SetPosZ(World->GetSpawnZ()); SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ())); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() ); } m_LastJumpHeight = (float)(GetPosY()); m_LastGroundHeight = (float)(GetPosY()); m_Stance = GetPosY() + 1.62; if (m_GameMode == gmNotSet) { if (World->IsGameModeCreative()) { m_CanFly = true; } if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join { m_CanFly = true; m_IsFlying = true; } } cRoot::Get()->GetServer()->PlayerCreated(this); } cPlayer::~cPlayer(void) { if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this)) { cRoot::Get()->BroadcastChatLeave(Printf("%s has left the game", GetName().c_str())); LOGINFO("Player %s has left the game", GetName().c_str()); } LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID()); // Notify the server that the player is being destroyed cRoot::Get()->GetServer()->PlayerDestroying(this); SaveToDisk(); m_ClientHandle = nullptr; delete m_InventoryWindow; m_InventoryWindow = nullptr; LOGD("Player %p deleted", this); } void cPlayer::Destroyed() { CloseWindow(false); } void cPlayer::SpawnOn(cClientHandle & a_Client) { if (!m_bVisible || (m_ClientHandle == (&a_Client))) { return; } a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots()); a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings()); a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate()); a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet()); } void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) { if (m_ClientHandle != nullptr) { if (m_ClientHandle->IsDestroyed()) { // This should not happen, because destroying a client will remove it from the world, but just in case m_ClientHandle = nullptr; return; } if (!m_ClientHandle->IsPlaying()) { // We're not yet in the game, ignore everything return; } } m_Stats.AddValue(statMinutesPlayed, 1); if (!a_Chunk.IsValid()) { // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83) return; } super::Tick(a_Dt, a_Chunk); // Handle charging the bow: if (m_IsChargingBow) { m_BowCharge += 1; } // Handle updating experience if (m_bDirtyExperience) { SendExperience(); } bool CanMove = true; if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition())) { CanMove = false; TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z); } } if (CanMove) { BroadcastMovementUpdate(m_ClientHandle); } if (m_Health > 0) // make sure player is alive { m_World->CollectPickupsByPlayer(*this); if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge())) { FinishEating(); } HandleFood(); } if (m_IsFishing) { HandleFloater(); } // Update items (e.g. Maps) m_Inventory.UpdateItems(); // Send Player List (Once per m_LastPlayerListTime/1000 ms) if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now()) { m_World->BroadcastPlayerListUpdatePing(*this); m_LastPlayerListTime = std::chrono::steady_clock::now(); } if (IsFlying()) { m_LastGroundHeight = (float)GetPosY(); } if (m_TicksUntilNextSave == 0) { SaveToDisk(); m_TicksUntilNextSave = PLAYER_INVENTORY_SAVE_INTERVAL; } else { m_TicksUntilNextSave--; } } short cPlayer::CalcLevelFromXp(short a_XpTotal) { // level 0 to 15 if (a_XpTotal <= XP_TO_LEVEL15) { return a_XpTotal / XP_PER_LEVEL_TO15; } // level 30+ if (a_XpTotal > XP_TO_LEVEL30) { return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } // level 16 to 30 return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; } short cPlayer::XpForLevel(short a_Level) { // level 0 to 15 if (a_Level <= 15) { return a_Level * XP_PER_LEVEL_TO15; } // level 30+ if (a_Level >= 31) { return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); } // level 16 to 30 return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); } short cPlayer::GetXpLevel() { return CalcLevelFromXp(m_CurrentXp); } float cPlayer::GetXpPercentage() { short int currentLevel = CalcLevelFromXp(m_CurrentXp); short int currentLevel_XpBase = XpForLevel(currentLevel); return (float)(m_CurrentXp - currentLevel_XpBase) / (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits().max() - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number } m_CurrentXp = a_CurrentXp; // Set experience to be updated m_bDirtyExperience = true; return true; } short cPlayer::DeltaExperience(short a_Xp_delta) { if (a_Xp_delta > (std::numeric_limits().max() - m_CurrentXp)) { // Value was bad, abort and report LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta); return -1; // Should we instead just return the current Xp? } m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much m_CurrentXp = std::max(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) { m_LifetimeTotalXp += a_Xp_delta; } LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated m_bDirtyExperience = true; return m_CurrentXp; } void cPlayer::StartChargingBow(void) { LOGD("Player \"%s\" started charging their bow", GetName().c_str()); m_IsChargingBow = true; m_BowCharge = 0; m_World->BroadcastEntityMetadata(*this, m_ClientHandle); } int cPlayer::FinishChargingBow(void) { LOGD("Player \"%s\" finished charging their bow at a charge of %d", GetName().c_str(), m_BowCharge); int res = m_BowCharge; m_IsChargingBow = false; m_BowCharge = 0; m_World->BroadcastEntityMetadata(*this, m_ClientHandle); return res; } void cPlayer::CancelChargingBow(void) { LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge); m_IsChargingBow = false; m_BowCharge = 0; m_World->BroadcastEntityMetadata(*this, m_ClientHandle); } void cPlayer::SetTouchGround(bool a_bTouchGround) { if (IsGameModeSpectator()) // You can fly through the ground in Spectator { return; } m_bTouchGround = a_bTouchGround; if (!m_bTouchGround) { if (GetPosY() > m_LastJumpHeight) { m_LastJumpHeight = (float)GetPosY(); } cWorld * World = GetWorld(); if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) { BLOCKTYPE BlockType = World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT); if (BlockType != E_BLOCK_AIR) { m_bTouchGround = true; } if ( (BlockType == E_BLOCK_WATER) || (BlockType == E_BLOCK_STATIONARY_WATER) || (BlockType == E_BLOCK_LADDER) || (BlockType == E_BLOCK_VINES) ) { m_LastGroundHeight = (float)GetPosY(); } } } else { float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above { // Increment statistic m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); } int Damage = (int)(Dist - 3.f); if (m_LastJumpHeight > m_LastGroundHeight) { Damage++; } m_LastJumpHeight = (float)GetPosY(); if (Damage > 0) { // cPlayer makes sure damage isn't applied in creative, no need to check here TakeDamage(dtFalling, nullptr, Damage, Damage, 0); // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); } m_LastGroundHeight = (float)GetPosY(); } } void cPlayer::Heal(int a_Health) { super::Heal(a_Health); SendHealth(); } void cPlayer::SetFoodLevel(int a_FoodLevel) { int FoodLevel = Clamp(a_FoodLevel, 0, MAX_FOOD_LEVEL); if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel)) { m_FoodSaturationLevel = 5.0; return; } m_FoodLevel = FoodLevel; SendHealth(); } void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) { m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel); } void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) { m_FoodTickTimer = a_FoodTickTimer; } void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) { m_FoodExhaustionLevel = Clamp(a_FoodExhaustionLevel, 0.0, 40.0); } bool cPlayer::Feed(int a_Food, double a_Saturation) { if (IsSatiated()) { return false; } SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation); SetFoodLevel(m_FoodLevel + a_Food); return true; } void cPlayer::AddFoodExhaustion(double a_Exhaustion) { if (!(IsGameModeCreative() || IsGameModeSpectator())) { m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0); } } void cPlayer::StartEating(void) { // Set the timer: m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS; // Send the packets: m_World->BroadcastEntityAnimation(*this, 3); m_World->BroadcastEntityMetadata(*this); } void cPlayer::FinishEating(void) { // Reset the timer: m_EatingFinishTick = -1; // Send the packets: m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted); m_World->BroadcastEntityMetadata(*this); // consume the item: cItem Item(GetEquippedItem()); Item.m_ItemCount = 1; cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType); if (!ItemHandler->EatItem(this, &Item)) { return; } ItemHandler->OnFoodEaten(m_World, this, &Item); } void cPlayer::AbortEating(void) { m_EatingFinishTick = -1; m_World->BroadcastEntityMetadata(*this); } void cPlayer::SendHealth(void) { if (m_ClientHandle != nullptr) { m_ClientHandle->SendHealth(); } } void cPlayer::SendExperience(void) { if (m_ClientHandle != nullptr) { m_ClientHandle->SendExperience(); m_bDirtyExperience = false; } } void cPlayer::ClearInventoryPaintSlots(void) { // Clear the list of slots that are being inventory-painted. Used by cWindow only m_InventoryPaintSlots.clear(); } void cPlayer::AddInventoryPaintSlot(int a_SlotNum) { // Add a slot to the list for inventory painting. Used by cWindow only m_InventoryPaintSlots.push_back(a_SlotNum); } const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const { // Return the list of slots currently stored for inventory painting. Used by cWindow only return m_InventoryPaintSlots; } double cPlayer::GetMaxSpeed(void) const { if (m_IsFlying) { return m_FlyingMaxSpeed; } else if (m_IsSprinting) { return m_SprintingMaxSpeed; } else { return m_NormalMaxSpeed; } } void cPlayer::SetNormalMaxSpeed(double a_Speed) { m_NormalMaxSpeed = a_Speed; if (!m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } } void cPlayer::SetSprintingMaxSpeed(double a_Speed) { m_SprintingMaxSpeed = a_Speed; if (m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } } void cPlayer::SetFlyingMaxSpeed(double a_Speed) { m_FlyingMaxSpeed = a_Speed; // Update the flying speed, always: m_ClientHandle->SendPlayerAbilities(); } void cPlayer::SetCrouch(bool a_IsCrouched) { // Set the crouch status, broadcast to all visible players if (a_IsCrouched == m_IsCrouched) { // No change return; } m_IsCrouched = a_IsCrouched; m_World->BroadcastEntityMetadata(*this); } void cPlayer::SetSprint(bool a_IsSprinting) { if (a_IsSprinting == m_IsSprinting) { // No change return; } m_IsSprinting = a_IsSprinting; m_ClientHandle->SendPlayerMaxSpeed(); } void cPlayer::SetCanFly(bool a_CanFly) { if (a_CanFly == m_CanFly) { return; } m_CanFly = a_CanFly; m_ClientHandle->SendPlayerAbilities(); } void cPlayer::SetCustomName(const AString & a_CustomName) { if (m_CustomName == a_CustomName) { return; } m_World->BroadcastPlayerListRemovePlayer(*this); m_CustomName = a_CustomName; if (m_CustomName.length() > 16) { m_CustomName = m_CustomName.substr(0, 16); } m_World->BroadcastPlayerListAddPlayer(*this); m_World->BroadcastSpawnEntity(*this, GetClientHandle()); } void cPlayer::SetFlying(bool a_IsFlying) { if (a_IsFlying == m_IsFlying) { return; } m_IsFlying = a_IsFlying; m_ClientHandle->SendPlayerAbilities(); } bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) { if (IsGameModeCreative() || IsGameModeSpectator()) { // No damage / health in creative or spectator mode if not void or plugin damage return false; } } if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer())) { cPlayer * Attacker = (cPlayer *)a_TDI.Attacker; if ((m_Team != nullptr) && (m_Team == Attacker->m_Team)) { if (!m_Team->AllowsFriendlyFire()) { // Friendly fire is disabled return false; } } } if (super::DoTakeDamage(a_TDI)) { // Any kind of damage adds food exhaustion AddFoodExhaustion(0.3f); SendHealth(); m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); return true; } return false; } void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { super::KilledBy(a_TDI); if (m_Health > 0) { return; // not dead yet =] } m_bVisible = false; // So new clients don't see the player // Puke out all the items cItems Pickups; m_Inventory.CopyToItems(Pickups); m_Inventory.Clear(); if (GetName() == "Notch") { Pickups.Add(cItem(E_ITEM_RED_APPLE)); } m_Stats.AddValue(statItemsDropped, (StatValue)Pickups.Size()); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! if ((a_TDI.Attacker == nullptr) && m_World->ShouldBroadcastDeathMessages()) { AString DamageText; switch (a_TDI.DamageType) { case dtRangedAttack: DamageText = "was shot"; break; case dtLightning: DamageText = "was plasmified by lightining"; break; case dtFalling: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "fell to death" : "hit the ground too hard"; break; case dtDrowning: DamageText = "drowned"; break; case dtSuffocating: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "git merge'd into a block" : "fused with a block"; break; case dtStarving: DamageText = "forgot the importance of food"; break; case dtCactusContact: DamageText = "was impaled on a cactus"; break; case dtLavaContact: DamageText = "was melted by lava"; break; case dtPoisoning: DamageText = "died from septicaemia"; break; case dtWithering: DamageText = "is a husk of their former selves"; break; case dtOnFire: DamageText = "forgot to stop, drop, and roll"; break; case dtFireContact: DamageText = "burnt themselves to death"; break; case dtInVoid: DamageText = "somehow fell out of the world"; break; case dtPotionOfHarming: DamageText = "was magicked to death"; break; case dtEnderPearl: DamageText = "misused an ender pearl"; break; case dtAdmin: DamageText = "was administrator'd"; break; case dtExplosion: DamageText = "blew up"; break; default: DamageText = "died, somehow; we've no idea how though"; break; } GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str())); } else if (a_TDI.Attacker == nullptr) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough { // no-op } else if (a_TDI.Attacker->IsPlayer()) { cPlayer * Killer = (cPlayer *)a_TDI.Attacker; GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str())); } else { AString KillerClass = a_TDI.Attacker->GetClass(); KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch") GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str())); } m_Stats.AddValue(statDeaths); m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1); } void cPlayer::Killed(cEntity * a_Victim) { cScoreboard & ScoreBoard = m_World->GetScoreBoard(); if (a_Victim->IsPlayer()) { m_Stats.AddValue(statPlayerKills); ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1); } else if (a_Victim->IsMob()) { if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile) { AwardAchievement(achKillMonster); } m_Stats.AddValue(statMobKills); } ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1); } void cPlayer::Respawn(void) { ASSERT(m_World != nullptr); m_Health = GetMaxHealth(); SetInvulnerableTicks(20); // Reset food level: m_FoodLevel = MAX_FOOD_LEVEL; m_FoodSaturationLevel = 5.0; m_FoodExhaustionLevel = 0.0; // Reset Experience m_CurrentXp = 0; m_LifetimeTotalXp = 0; // ToDo: send score to client? How? m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true); // Extinguish the fire: StopBurning(); TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z); SetVisible(true); } double cPlayer::GetEyeHeight(void) const { return m_Stance; } Vector3d cPlayer::GetEyePosition(void) const { return Vector3d( GetPosX(), m_Stance, GetPosZ()); } bool cPlayer::IsGameModeCreative(void) const { return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative } bool cPlayer::IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival } bool cPlayer::IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure) || // Either the player is explicitly in Adventure ((m_GameMode == gmNotSet) && m_World->IsGameModeAdventure()); // or they inherit from the world and the world is Adventure } bool cPlayer::IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator } void cPlayer::SetTeam(cTeam * a_Team) { if (m_Team == a_Team) { return; } if (m_Team) { m_Team->RemovePlayer(GetName()); } m_Team = a_Team; if (m_Team) { m_Team->AddPlayer(GetName()); } } cTeam * cPlayer::UpdateTeam(void) { if (m_World == nullptr) { SetTeam(nullptr); } else { cScoreboard & Scoreboard = m_World->GetScoreBoard(); SetTeam(Scoreboard.QueryPlayerTeam(GetName())); } return m_Team; } void cPlayer::OpenWindow(cWindow * a_Window) { if (a_Window != m_CurrentWindow) { CloseWindow(false); } a_Window->OpenedByPlayer(*this); m_CurrentWindow = a_Window; a_Window->SendWholeWindow(*GetClientHandle()); } void cPlayer::CloseWindow(bool a_CanRefuse) { if (m_CurrentWindow == nullptr) { m_CurrentWindow = m_InventoryWindow; return; } if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse) { // Close accepted, go back to inventory window (the default): m_CurrentWindow = m_InventoryWindow; } else { // Re-open the window m_CurrentWindow->OpenedByPlayer(*this); m_CurrentWindow->SendWholeWindow(*GetClientHandle()); } } void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse) { if ((m_CurrentWindow == nullptr) || (m_CurrentWindow->GetWindowID() != a_WindowID)) { return; } CloseWindow(); } void cPlayer::SetGameMode(eGameMode a_GameMode) { if ((a_GameMode < gmMin) || (a_GameMode >= gmMax)) { LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); return; } if (m_GameMode == a_GameMode) { // Gamemode already set return; } m_GameMode = a_GameMode; m_ClientHandle->SendGameMode(a_GameMode); if (!(IsGameModeCreative() || IsGameModeSpectator())) { SetFlying(false); SetCanFly(false); } m_World->BroadcastPlayerListUpdateGameMode(*this); } void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; } void cPlayer::SetIP(const AString & a_IP) { m_IP = a_IP; } unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) { eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach); // Check if the prerequisites are met if (Prerequisite != statInvalid) { if (m_Stats.GetValue(Prerequisite) == 0) { return 0; } } StatValue Old = m_Stats.GetValue(a_Ach); if (Old > 0) { return m_Stats.AddValue(a_Ach); } else { if (m_World->ShouldBroadcastAchievementMessages()) { cCompositeChat Msg; Msg.SetMessageType(mtSuccess); Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach)); m_World->BroadcastChat(Msg); } // Increment the statistic StatValue New = m_Stats.AddValue(a_Ach); // Achievement Get! m_ClientHandle->SendStatistics(m_Stats); return New; } } void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { SetPosition(a_PosX, a_PosY, a_PosZ); m_LastGroundHeight = (float)a_PosY; m_LastJumpHeight = (float)a_PosY; m_bIsTeleporting = true; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_ClientHandle->SendPlayerMoveLook(); } void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees) { SetYaw(a_YawDegrees); SetPitch(a_PitchDegrees); m_ClientHandle->SendPlayerMoveLook(); } Vector3d cPlayer::GetThrowStartPos(void) const { Vector3d res = GetEyePosition(); // Adjust the position to be just outside the player's bounding box: res.x += 0.16 * cos(GetPitch()); res.y += -0.1; res.z += 0.16 * sin(GetPitch()); return res; } Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const { Vector3d res = GetLookVector(); res.Normalize(); // TODO: Add a slight random change (+-0.0075 in each direction) return res * a_SpeedCoeff; } void cPlayer::ForceSetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed); } void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); // Send the speed to the client so he actualy moves m_ClientHandle->SendEntityVelocity(*this); } void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) { // When attached to an entity, the client sends position packets with weird coords: // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while // the client may still send more of these nonsensical packets. if (m_AttachedTo != nullptr) { Vector3d AddSpeed(a_NewPos); AddSpeed.y = 0; m_AttachedTo->AddSpeed(AddSpeed); } return; } // TODO: should do some checks to see if player is not moving through terrain // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } void cPlayer::SetVisible(bool a_bVisible) { // Need to Check if the player or other players are in gamemode spectator, but will break compatibility if (a_bVisible && !m_bVisible) // Make visible { m_bVisible = true; m_World->BroadcastSpawnEntity(*this); } if (!a_bVisible && m_bVisible) { m_bVisible = false; m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients } } bool cPlayer::HasPermission(const AString & a_Permission) { if (a_Permission.empty()) { // Empty permission request is always granted return true; } AStringVector Split = StringSplit(a_Permission, "."); // Iterate over all granted permissions; if any matches, then return success: for (AStringVectorVector::const_iterator itr = m_SplitPermissions.begin(), end = m_SplitPermissions.end(); itr != end; ++itr) { if (PermissionMatches(Split, *itr)) { return true; } } // for itr - m_SplitPermissions[] // No granted permission matches return false; } bool cPlayer::PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template) { // Check the sub-items if they are the same or there's a wildcard: size_t lenP = a_Permission.size(); size_t lenT = a_Template.size(); size_t minLen = std::min(lenP, lenT); for (size_t i = 0; i < minLen; i++) { if (a_Template[i] == "*") { // Has matched so far and now there's a wildcard in the template, so the permission matches: return true; } if (a_Permission[i] != a_Template[i]) { // Found a mismatch return false; } } // So far all the sub-items have matched // If the sub-item count is the same, then the permission matches: if (lenP == lenT) { return true; } // There are more sub-items in either the permission or the template, not a match: return false; } AString cPlayer::GetColor(void) const { if (m_MsgNameColorCode.empty() || (m_MsgNameColorCode == "-")) { // Color has not been assigned, return an empty string: return AString(); } // Return the color, including the delimiter: return cChatColor::Delimiter + m_MsgNameColorCode; } AString cPlayer::GetPlayerListName(void) const { const AString & Color = GetColor(); if (HasCustomName()) { return m_CustomName; } else if ((GetName().length() <= 14) && !Color.empty()) { return Printf("%s%s", Color.c_str(), GetName().c_str()); } else { return GetName(); } } void cPlayer::TossEquippedItem(char a_Amount) { cItems Drops; cItem DroppedItem(GetInventory().GetEquippedItem()); if (!DroppedItem.IsEmpty()) { char NewAmount = a_Amount; if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount) { NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there } GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount); DroppedItem.m_ItemCount = NewAmount; Drops.push_back(DroppedItem); } TossItems(Drops); } void cPlayer::TossHeldItem(char a_Amount) { cItems Drops; cItem & Item = GetDraggingItem(); if (!Item.IsEmpty()) { char OriginalItemAmount = Item.m_ItemCount; Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); Drops.push_back(Item); if (OriginalItemAmount > a_Amount) { Item.m_ItemCount = OriginalItemAmount - a_Amount; } else { Item.Empty(); } } TossItems(Drops); } void cPlayer::TossPickup(const cItem & a_Item) { cItems Drops; Drops.push_back(a_Item); TossItems(Drops); } void cPlayer::TossItems(const cItems & a_Items) { if (IsGameModeSpectator()) // Players can't toss items in spectator { return; } m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { ASSERT(a_World != nullptr); if (GetWorld() == a_World) { // Don't move to same world return false; } // Send the respawn packet: if (a_ShouldSendRespawn && (m_ClientHandle != nullptr)) { m_ClientHandle->SendRespawn(a_World->GetDimension()); } // Remove player from the old world SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal GetWorld()->RemovePlayer(this, false); // Queue adding player to the new world, including all the necessary adjustments to the object a_World->AddPlayer(this); SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value // Update the view distance. m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance()); // Send current weather of target world to player if (a_World->GetDimension() == dimOverworld) { m_ClientHandle->SendWeather(a_World->GetWeather()); } return true; } bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { LoadRank(); // Load from the UUID file: if (LoadFromFile(GetUUIDFileName(m_UUID), a_World)) { return true; } // Load from the offline UUID file, if allowed: AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName()); const char * OfflineUsage = " (unused)"; if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData()) { OfflineUsage = ""; if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World)) { return true; } } // Load from the old-style name-based file, if allowed: if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData()) { AString OldStyleFileName = Printf("players/%s.json", GetName().c_str()); if (LoadFromFile(OldStyleFileName, a_World)) { // Save in new format and remove the old file if (SaveToDisk()) { cFile::Delete(OldStyleFileName); } return true; } } // None of the files loaded successfully LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.", GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage ); if (a_World == nullptr) { a_World = cRoot::Get()->GetDefaultWorld(); } return false; } bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { // Load the data from the file: cFile f; if (!f.Open(a_FileName, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str()); return false; } f.Close(); // Parse the JSON format: Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { LOGWARNING("Cannot parse player data in file \"%s\"", a_FileName.c_str()); return false; } // Load the player data: Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble()); SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble()); SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble()); } m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); if (m_GameMode == eGameMode_Creative) { m_CanFly = true; } m_Inventory.LoadFromJson(root["inventory"]); cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false); if (a_World == nullptr) { a_World = cRoot::Get()->GetDefaultWorld(); } m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() ); return true; } bool cPlayer::SaveToDisk() { cFile::CreateFolder(FILE_IO_PREFIX + AString("players/")); // Create the "players" folder, if it doesn't exist yet (#1268) cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2)); // create the JSON data Json::Value JSON_PlayerPosition; JSON_PlayerPosition.append(Json::Value(GetPosX())); JSON_PlayerPosition.append(Json::Value(GetPosY())); JSON_PlayerPosition.append(Json::Value(GetPosZ())); Json::Value JSON_PlayerRotation; JSON_PlayerRotation.append(Json::Value(GetYaw())); JSON_PlayerRotation.append(Json::Value(GetPitch())); JSON_PlayerRotation.append(Json::Value(GetRoll())); Json::Value JSON_Inventory; m_Inventory.SaveToJson(JSON_Inventory); Json::Value JSON_EnderChestInventory; cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents); Json::Value root; root["position"] = JSON_PlayerPosition; root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["enderchestinventory"] = JSON_EnderChestInventory; root["health"] = m_Health; root["xpTotal"] = m_LifetimeTotalXp; root["xpCurrent"] = m_CurrentXp; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; root["foodTickTimer"] = m_FoodTickTimer; root["foodExhaustion"] = m_FoodExhaustionLevel; root["isflying"] = IsFlying(); root["lastknownname"] = GetName(); root["SpawnX"] = GetLastBedPos().x; root["SpawnY"] = GetLastBedPos().y; root["SpawnZ"] = GetLastBedPos().z; if (m_World != nullptr) { root["world"] = m_World->GetName(); if (m_GameMode == m_World->GetGameMode()) { root["gamemode"] = (int) eGameMode_NotSet; } else { root["gamemode"] = (int) m_GameMode; } } else { // This happens if the player is saved to new format after loading from the old format root["world"] = m_LoadedWorldName; root["gamemode"] = (int) eGameMode_NotSet; } Json::StyledWriter writer; std::string JsonData = writer.write(root); AString SourceFile = GetUUIDFileName(m_UUID); cFile f; if (!f.Open(SourceFile, cFile::fmWrite)) { LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.", GetName().c_str(), SourceFile.c_str() ); return false; } if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) { LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ", GetName().c_str(), SourceFile.c_str() ); return false; } // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); if (!StatSerializer.Save()) { LOGWARNING("Could not save stats for player %s", GetName().c_str()); return false; } return true; } void cPlayer::UseEquippedItem(int a_Amount) { if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator { return; } // If the item has an unbreaking enchantment, give it a random chance of not breaking: cItem Item = GetEquippedItem(); int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking); if (UnbreakingLevel > 0) { int chance; if (ItemCategory::IsArmor(Item.m_ItemType)) { chance = 60 + (40 / (UnbreakingLevel + 1)); } else { chance = 100 / (UnbreakingLevel + 1); } cFastRandom Random; if (Random.NextInt(101) <= chance) { return; } } if (GetInventory().DamageEquippedItem(a_Amount)) { m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); } } void cPlayer::TickBurning(cChunk & a_Chunk) { // Don't burn in creative or spectator and stop burning in creative if necessary if (!IsGameModeCreative() && !IsGameModeSpectator()) { super::TickBurning(a_Chunk); } else if (IsOnFire()) { m_TicksLeftBurning = 0; OnFinishedBurning(); } } void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger if (IsGameModeCreative() || IsGameModeSpectator()) { // Hunger is disabled for Creative and Spectator return; } // Apply food exhaustion that has accumulated: if (m_FoodExhaustionLevel > 4.0) { m_FoodExhaustionLevel -= 4.0; if (m_FoodSaturationLevel > 0.0) { m_FoodSaturationLevel = std::max(m_FoodSaturationLevel - 1.0, 0.0); } else { SetFoodLevel(m_FoodLevel - 1); } } // Heal or damage, based on the food level, using the m_FoodTickTimer: if ((m_FoodLevel >= 18) || (m_FoodLevel <= 0)) { m_FoodTickTimer++; if (m_FoodTickTimer >= 80) { m_FoodTickTimer = 0; if ((m_FoodLevel >= 18) && (GetHealth() < GetMaxHealth())) { // Regenerate health from food, incur 3 pts of food exhaustion: Heal(1); AddFoodExhaustion(3.0); } else if ((m_FoodLevel <= 0) && (m_Health > 1)) { // Damage from starving TakeDamage(dtStarving, nullptr, 1, 1, 0); } } } else { m_FoodTickTimer = 0; } } void cPlayer::HandleFloater() { if (GetEquippedItem().m_ItemType == E_ITEM_FISHING_ROD) { return; } class cFloaterCallback : public cEntityCallback { public: virtual bool Item(cEntity * a_Entity) override { a_Entity->Destroy(true); return true; } } Callback; m_World->DoWithEntityByID(m_FloaterID, Callback); SetIsFishing(false); } bool cPlayer::IsClimbing(void) const { int PosX = POSX_TOINT; int PosY = POSY_TOINT; int PosZ = POSZ_TOINT; if ((PosY < 0) || (PosY >= cChunkDef::Height)) { return false; } BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ); switch (Block) { case E_BLOCK_LADDER: case E_BLOCK_VINES: { return true; } default: return false; } } void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5); if (m_AttachedTo == nullptr) { if (IsClimbing()) { if (a_DeltaPos.y > 0.0) // Going up { m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); } } else if (IsSubmerged()) { m_Stats.AddValue(statDistDove, Value); AddFoodExhaustion(0.00015 * (double)Value); } else if (IsSwimming()) { m_Stats.AddValue(statDistSwum, Value); AddFoodExhaustion(0.00015 * (double)Value); } else if (IsOnGround()) { m_Stats.AddValue(statDistWalked, Value); AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * (double)Value); } else { if (Value >= 25) // Ignore small/slow movement { m_Stats.AddValue(statDistFlown, Value); } } } else { switch (m_AttachedTo->GetEntityType()) { case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break; case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break; case cEntity::etMonster: { cMonster * Monster = (cMonster *)m_AttachedTo; switch (Monster->GetMobType()) { case mtPig: m_Stats.AddValue(statDistPig, Value); break; case mtHorse: m_Stats.AddValue(statDistHorse, Value); break; default: break; } break; } default: break; } } } void cPlayer::ApplyFoodExhaustionFromMovement() { if (IsGameModeCreative() || IsGameModeSpectator()) { return; } // If we have just teleported, apply no exhaustion if (m_bIsTeleporting) { m_bIsTeleporting = false; return; } // If riding anything, apply no food exhaustion if (m_AttachedTo != nullptr) { return; } // Process exhaustion every two ticks as that is how frequently m_LastPos is updated // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value if (GetWorld()->GetWorldAge() % 2 != 0) { return; } // Calculate the distance travelled, update the last pos: Vector3d Movement(GetPosition() - m_LastPos); Movement.y = 0; // Only take XZ movement into account // Apply the exhaustion based on distance travelled: double BaseExhaustion = Movement.Length(); if (IsSprinting()) { // 0.1 pt per meter sprinted BaseExhaustion = BaseExhaustion * 0.1; } else if (IsSwimming()) { // 0.015 pt per meter swum BaseExhaustion = BaseExhaustion * 0.015; } else { // 0.01 pt per meter walked / sneaked BaseExhaustion = BaseExhaustion * 0.01; } m_FoodExhaustionLevel += BaseExhaustion; } void cPlayer::LoadRank(void) { // Load the values from cRankManager: cRankManager * RankMgr = cRoot::Get()->GetRankManager(); m_Rank = RankMgr->GetPlayerRankName(m_UUID); if (m_Rank.empty()) { m_Rank = RankMgr->GetDefaultRank(); } else { // Update the name: RankMgr->UpdatePlayerName(m_UUID, m_PlayerName); } m_Permissions = RankMgr->GetPlayerPermissions(m_UUID); RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); // Break up the individual permissions on each dot, into m_SplitPermissions: m_SplitPermissions.clear(); m_SplitPermissions.reserve(m_Permissions.size()); for (AStringVector::const_iterator itr = m_Permissions.begin(), end = m_Permissions.end(); itr != end; ++itr) { m_SplitPermissions.push_back(StringSplit(*itr, ".")); } // for itr - m_Permissions[] } void cPlayer::Detach() { super::Detach(); int PosX = POSX_TOINT; int PosY = POSY_TOINT; int PosZ = POSZ_TOINT; // Search for a position within an area to teleport player after detachment // Position must be solid land, and occupied by a nonsolid block // If nothing found, player remains where they are for (int x = PosX - 2; x <= (PosX + 2); ++x) { for (int y = PosY; y <= (PosY + 3); ++y) { for (int z = PosZ - 2; z <= (PosZ + 2); ++z) { if (!cBlockInfo::IsSolid(m_World->GetBlock(x, y, z)) && cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z))) { TeleportToCoords(x, y, z); return; } } } } } AString cPlayer::GetUUIDFileName(const AString & a_UUID) { AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID); ASSERT(UUID.length() == 36); AString res("players/"); res.append(UUID, 0, 2); res.push_back('/'); res.append(UUID, 2, AString::npos); res.append(".json"); return res; }