cmake_minimum_required (VERSION 2.6) project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") include_directories (".") SET (SRCS Bindings.cpp DeprecatedBindings.cpp LuaChunkStay.cpp LuaNameLookup.cpp LuaServerHandle.cpp LuaState.cpp LuaState_Implementation.cpp LuaTCPLink.cpp LuaUDPEndpoint.cpp LuaWindow.cpp ManualBindings.cpp ManualBindings_Network.cpp ManualBindings_RankManager.cpp Plugin.cpp PluginLua.cpp PluginManager.cpp WebPlugin.cpp ) SET (HDRS Bindings.h DeprecatedBindings.h LuaChunkStay.h LuaFunctions.h LuaNameLookup.h LuaServerHandle.h LuaState.h LuaState_Declaration.inc LuaState_Typedefs.inc LuaTCPLink.h LuaUDPEndpoint.h LuaWindow.h ManualBindings.h Plugin.h PluginLua.h PluginManager.h WebPlugin.h tolua++.h ) # List all the files that are generated as part of the Bindings build process set (BINDING_OUTPUTS ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Declaration.inc ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Implementation.cpp ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Typedefs.inc ) set(BINDING_DEPENDENCIES tolua ../Bindings/AllToLua.pkg ../Bindings/BindingsProcessor.lua ../Bindings/LuaFunctions.h ../Bindings/LuaWindow.h ../Bindings/Plugin.h ../Bindings/PluginLua.h ../Bindings/PluginManager.h ../Bindings/WebPlugin.h ../BiomeDef.h ../BlockArea.h ../BlockEntities/BeaconEntity.h ../BlockEntities/BlockEntity.h ../BlockEntities/BlockEntityWithItems.h ../BlockEntities/ChestEntity.h ../BlockEntities/DispenserEntity.h ../BlockEntities/DropSpenserEntity.h ../BlockEntities/DropperEntity.h ../BlockEntities/FurnaceEntity.h ../BlockEntities/HopperEntity.h ../BlockEntities/JukeboxEntity.h ../BlockEntities/NoteEntity.h ../BlockEntities/SignEntity.h ../BlockEntities/MobHeadEntity.h ../BlockEntities/FlowerPotEntity.h ../BlockID.h ../BoundingBox.h ../ChatColor.h ../ChunkDef.h ../ClientHandle.h ../CraftingRecipes.h ../Cuboid.h ../Defines.h ../Enchantments.h ../Entities/ArrowEntity.h ../Entities/Entity.h ../Entities/EntityEffect.h ../Entities/ExpBottleEntity.h ../Entities/FireChargeEntity.h ../Entities/FireworkEntity.h ../Entities/Floater.h ../Entities/GhastFireballEntity.h ../Entities/HangingEntity.h ../Entities/ItemFrame.h ../Entities/Pawn.h ../Entities/Player.h ../Entities/Painting.h ../Entities/Pickup.h ../Entities/ProjectileEntity.h ../Entities/SplashPotionEntity.h ../Entities/ThrownEggEntity.h ../Entities/ThrownEnderPearlEntity.h ../Entities/ThrownSnowballEntity.h ../Entities/TNTEntity.h ../Entities/WitherSkullEntity.h ../Generating/ChunkDesc.h ../Inventory.h ../Item.h ../ItemGrid.h ../Mobs/Monster.h ../OSSupport/File.h ../Root.h ../Server.h ../StringUtils.h ../Tracer.h ../UI/Window.h ../Vector3.h ../WebAdmin.h ../World.h ) if (NOT MSVC) ADD_CUSTOM_COMMAND( # add any new generated bindings here OUTPUT ${BINDING_OUTPUTS} # Regenerate bindings: COMMAND tolua -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} # add any new generation dependencies here DEPENDS ${BINDING_DEPENDENCIES} ) endif () set_source_files_properties(${BINDING_OUTPUTS} PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error) if(NOT MSVC) add_library(Bindings ${SRCS} ${HDRS}) target_link_libraries(Bindings lua sqlite tolualib mbedtls) endif()