#pragma once class cWorld; class cRedstone { public: cRedstone( cWorld* a_World ); static char RepeaterRotationToMetaData( float a_Rotation ) { a_Rotation += 90 + 45; // So its not aligned with axis if( a_Rotation > 360.f ) a_Rotation -= 360.f; if( a_Rotation >= 0.f && a_Rotation < 90.f ) return 0x1; else if( a_Rotation >= 180 && a_Rotation < 270 ) return 0x3; else if( a_Rotation >= 90 && a_Rotation < 180 ) return 0x2; else return 0x0; } void CalculateRedstone( int, int, int ); void ChangeRedstone( int, int, int, bool ); bool IsBlockPowered( int, int, int ); cWorld* m_World; char m_Metadata; char m_Direction; static bool s_UseRedstone; };