#pragma once #include "cPacket.h" class cEntity; class cPacket_TeleportEntity : public cPacket { public: cPacket_TeleportEntity() : m_UniqueID( 0 ) , m_PosX( 0 ) , m_PosY( 0 ) , m_PosZ( 0 ) , m_Rotation( 0 ) , m_Pitch( 0 ) { m_PacketID = E_ENT_TELEPORT; } virtual cPacket * Clone() const { return new cPacket_TeleportEntity(*this); } cPacket_TeleportEntity(const cEntity & a_Entity); virtual void Serialize(AString & a_Data) const override; int m_UniqueID; int m_PosX; // Pixel position, divide by 32 for block position int m_PosY; int m_PosZ; char m_Rotation; char m_Pitch; static const unsigned int c_Size = 1 + 4 + 4 + 4 + 4 + 1 + 1; };