#pragma once #include "cPacket.h" #include "../Vector3i.h" class cPacket_SpawnMob : public cPacket { public: cPacket_SpawnMob(); cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone ); virtual cPacket* Clone() const { return new cPacket_SpawnMob( *this ); } ~cPacket_SpawnMob(); virtual void Serialize(AString & a_Data) const override; int m_UniqueID; char m_Type; Vector3i m_Pos; char m_Yaw; char m_Pitch; char m_HeadYaw; unsigned int m_MetaDataSize; char * m_MetaData; };