#pragma once #include "cPacket.h" class cPacket_NewInvalidState : public cPacket { public: cPacket_NewInvalidState() : m_Reason( 0 ) , m_GameMode( 0 ) { m_PacketID = E_NEW_INVALID_STATE;} cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy ); virtual cPacket* Clone() const { return new cPacket_NewInvalidState(*this); } virtual int Parse(cByteBuffer & a_Buffer) override; virtual void Serialize(AString & a_Data) const override; char m_Reason; // 0 = Invalid Bed, 1 = Begin Raining, 2 End Raining, 3 = Change Gamemode char m_GameMode; // Used only when reason = 3. 0 is survival, 1 is creative. static const unsigned int c_Size = 1 + 1 + 1; };