#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_EntityLook.h" #include "../cEntity.h" /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPacket_EntityLook: cPacket_EntityLook::cPacket_EntityLook(const cEntity & a_Entity) { m_PacketID = E_ENT_LOOK; m_UniqueID = a_Entity.GetUniqueID(); m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256); m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256); } void cPacket_EntityLook::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_UniqueID); AppendByte (a_Data, m_Rotation); AppendByte (a_Data, m_Pitch); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPacket_EntityHeadLook: cPacket_EntityHeadLook::cPacket_EntityHeadLook(const cEntity & a_Entity) { m_PacketID = E_ENT_HEAD_LOOK; m_UniqueID = a_Entity.GetUniqueID(); m_HeadYaw = (char)((a_Entity.GetRotation() / 360.f) * 256); } void cPacket_EntityHeadLook::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_UniqueID); AppendByte (a_Data, m_HeadYaw); }