#pragma once #include "PassiveMonster.h" class cSheep : public cPassiveMonster { typedef cPassiveMonster super; public: /** The number is the color of the sheep. Use E_META_WOOL_* constants for the wool color. If you type -1, the server will generate a random color with the GenerateNaturalRandomColor() function. */ cSheep(int a_Color = -1); CLASS_PROTODEF(cSheep) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); } /** Generates a random color for the sheep like the vanilla server. The percent's where used are from the wiki: https://minecraft.gamepedia.com/Sheep#Breeding */ static NIBBLETYPE GenerateNaturalRandomColor(void); bool IsSheared(void) const { return m_IsSheared; } void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } int GetFurColor(void) const { return m_WoolColor; } void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } private: bool m_IsSheared; int m_WoolColor; int m_TimeToStopEating; } ;