#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "FireChargeEntity.h" #include "../World.h" cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) { SetSpeed(a_Speed); SetGravity(0); SetAirDrag(0); } void cFireChargeEntity::Explode(Vector3i a_Block) { if (m_World->GetBlock(a_Block) == E_BLOCK_AIR) { m_World->SetBlock(a_Block.x, a_Block.y, a_Block.z, E_BLOCK_FIRE, 1); } } void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode(a_HitPos.Floor()); } void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); Destroy(); Explode(a_HitPos.Floor()); if (!a_EntityHit.IsFireproof()) { // TODO Damage Entity with 5 damage(from https://minecraft.gamepedia.com/Blaze#Blaze_fireball) a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning } }