#pragma once #include "ItemHandler.h" #include "../BlockInfo.h" class cItemBigFlowerHandler: public cItemHandler { typedef cItemHandler super; public: cItemBigFlowerHandler(void): super(E_BLOCK_BIG_FLOWER) { } virtual bool GetBlocksToPlace( cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, sSetBlockVector & a_BlocksToSet ) override { // Can only be placed on dirt: if ((a_BlockY <= 0) || !IsBlockTypeOfDirt(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) { return false; } // Needs at least two free blocks to build in if (a_BlockY >= cChunkDef::Height - 1) { return false; } BLOCKTYPE TopType; NIBBLETYPE TopMeta; a_World.GetBlockTypeMeta(a_BlockX, a_BlockY + 1, a_BlockZ, TopType, TopMeta); cChunkInterface ChunkInterface(a_World.GetChunkMap()); if (!BlockHandler(TopType)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY + 1, a_BlockZ }, a_Player, TopMeta)) { return false; } a_BlocksToSet.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BIG_FLOWER, a_EquippedItem.m_ItemDamage & 0x07); a_BlocksToSet.emplace_back(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_BIG_FLOWER, E_META_BIG_FLOWER_TOP); return true; } };