// FireworksSerializer.h // Declares the cFireworkItem class representing a firework or firework star #pragma once #include "../BlockType.h" class cFastNBTWriter; class cParsedNBT; class cFireworkItem { public: cFireworkItem(void) : m_HasFlicker(false), m_HasTrail(false), m_Type(0), m_FlightTimeInTicks(0) { } inline void CopyFrom(const cFireworkItem & a_Item) { m_FlightTimeInTicks = a_Item.m_FlightTimeInTicks; m_HasFlicker = a_Item.m_HasFlicker; m_HasTrail = a_Item.m_HasTrail; m_Type = a_Item.m_Type; m_Colours = a_Item.m_Colours; m_FadeColours = a_Item.m_FadeColours; } inline void EmptyData(void) { m_FlightTimeInTicks = 0; m_HasFlicker = false; m_Type = 0; m_HasTrail = false; m_Colours.clear(); m_FadeColours.clear(); } inline bool IsEqualTo(const cFireworkItem & a_Item) const { return ( (m_FlightTimeInTicks == a_Item.m_FlightTimeInTicks) && (m_HasFlicker == a_Item.m_HasFlicker) && (m_HasTrail == a_Item.m_HasTrail) && (m_Type == a_Item.m_Type) && (m_Colours == a_Item.m_Colours) && (m_FadeColours == a_Item.m_FadeColours) ); } /** Writes firework NBT data to a Writer object */ static void WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_TYPE a_Type); /** Reads NBT data from a NBT object and populates a FireworkItem with it */ static void ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_TYPE a_Type); /** Converts the firework's vector of colours into a string of values separated by a semicolon */ static AString ColoursToString(const cFireworkItem & a_FireworkItem); /** Parses a string containing encoded firework colours and populates a FireworkItem with it */ static void ColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem); /** Converts the firework's vector of fade colours into a string of values separated by a semicolon */ static AString FadeColoursToString(const cFireworkItem & a_FireworkItem); /** Parses a string containing encoded firework fade colours and populates a FireworkItem with it */ static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem); /** Returns a colour code for fireworks used by the network code */ static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta); bool m_HasFlicker; bool m_HasTrail; NIBBLETYPE m_Type; short m_FlightTimeInTicks; std::vector m_Colours; std::vector m_FadeColours; };