// FurnaceWindow.cpp // Representing the UI window for the furnace block #include "Globals.h" #include "FurnaceWindow.h" #include "SlotArea.h" #include "../FurnaceRecipe.h" #include "../Root.h" cFurnaceWindow::cFurnaceWindow(cFurnaceEntity * a_Furnace): cWindow(wtFurnace, "Furnace") { m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Furnace Area if (a_Slot == 2) { // Result Slot AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); } else { // Furnace Input / Fuel Slot AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } } else { cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe(); if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack))) { // The item is a valid input item or fuel AreasInOrder.push_back(m_SlotAreas[0]); /* Furnace Area */ } else if (a_ClickedArea == m_SlotAreas[1]) { // Inventory Area AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ } else { // Hotbar Area AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ } Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } }