// ProbabDistrib.h // Declares the cProbabDistrib class representing a discrete probability distribution curve and random generator /* Usage: 1, Create a cProbabDistrib instance 2, Initialize the distribution either programmatically, using the SetPoints() function, or using a definition string 3, Ask for random numbers in that probability distribution using the Random() function */ #pragma once #include "FastRandom.h" class cProbabDistrib { public: class cPoint { public: int m_Value; int m_Probability; cPoint(int a_Value, int a_Probability) : m_Value(a_Value), m_Probability(a_Probability) { } } ; typedef std::vector cPoints; cProbabDistrib(int a_MaxValue); /** Sets the distribution curve using an array of [value, probability] points, linearly interpolated. a_Points must not be empty. */ void SetPoints(const cPoints & a_Points); /** Sets the distribution curve using a definition string; returns true on successful parse */ bool SetDefString(const AString & a_DefString); /** Gets a random value from a_Rand, shapes it into the distribution curve and returns the value. */ int Random(MTRand & a_Rand) const; /** Maps value in range [0, m_Sum] into the range [0, m_MaxValue] using the stored probability */ int MapValue(int a_OrigValue) const; int GetSum(void) const { return m_Sum; } protected: int m_MaxValue; /** Cumulative probability of the values, sorted, for fast bsearch lookup */ cPoints m_Cumulative; /** Sum of all the probabilities across all values in the domain; -1 if not set */ int m_Sum; } ;