#pragma once #include "PassiveAggressiveMonster.h" class cZombiePigman: public cPassiveAggressiveMonster { using Super = cPassiveAggressiveMonster; public: cZombiePigman(); CLASS_PROTODEF(cZombiePigman) private: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool IsUndead(void) override { return true; } virtual bool IsNetherNative(void) override { return true; } virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; } ;