#pragma once #include "AggressiveMonster.h" class cZombie: public cAggressiveMonster { using Super = cAggressiveMonster; public: cZombie(); CLASS_PROTODEF(cZombie) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool IsUndead(void) override { return true; } } ;