#pragma once #include "AggressiveMonster.h" class cWither: public cAggressiveMonster { using Super = cAggressiveMonster; public: cWither(); CLASS_PROTODEF(cWither) unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; } void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; } /** Returns whether the wither is invulnerable to arrows. */ bool IsArmored(void) const; // cEntity overrides virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool IsUndead(void) override { return true; } virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: /** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */ unsigned int m_WitherInvulnerableTicks; } ;