#pragma once #include "PassiveMonster.h" class cSquid: public cPassiveMonster { using Super = cPassiveMonster; public: cSquid(); virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; CLASS_PROTODEF(cSquid) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; // Squids do not drown (or float) virtual void HandleAir(void) override {} } ;