#pragma once #include "AggressiveMonster.h" class cSpider: public cAggressiveMonster { using Super = cAggressiveMonster; public: cSpider(); CLASS_PROTODEF(cSpider) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; } ;