#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Chunk.h" #include "SnowGolem.h" #include "../BlockInfo.h" #include "../World.h" cSnowGolem::cSnowGolem(void) : Super("SnowGolem", mtSnowGolem, "entity.snowman.hurt", "entity.snowman.death", "entity.snowman.ambient", 0.7f, 1.9f) { } void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) { UNUSED(a_Killer); AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL); } void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } PREPARE_REL_AND_CHUNK(GetPosition().Floor(), a_Chunk); if (!RelSuccess) { return; } if (IsBiomeNoDownfall(Chunk->GetBiomeAt(Rel.x, Rel.z))) { TakeDamage(dtEnvironment, nullptr, GetRawDamageAgainst(*this), GetKnockbackAmountAgainst(*this)); } else if (const auto Below = Rel.addedY(-1); Below.y >= 0) { if ((Chunk->GetBlock(Rel) == E_BLOCK_AIR) && cBlockInfo::IsSolid(Chunk->GetBlock(Below))) { Chunk->SetBlock(Rel, E_BLOCK_SNOW, 0); } } }