#pragma once #include "Monster.h" #include "../UUID.h" class cPassiveMonster: public cMonster { using Super = cMonster; public: cPassiveMonster( const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, float a_Width, float a_Height ); virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; /** When hit by someone, run away */ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; };