#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PassiveMonster.h" #include "../World.h" #include "../Entities/Player.h" #include "../BoundingBox.h" #include "../Items/ItemSpawnEgg.h" cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, float a_Width, float a_Height) : Super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_SoundAmbient, a_Width, a_Height) { m_EMPersonality = PASSIVE; } bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { if (!Super::DoTakeDamage(a_TDI)) { return false; } if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr)) { m_EMState = ESCAPING; } return true; } void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } if (m_EMState == ESCAPING) { CheckEventLostPlayer(a_Dt); } cMonster::LoveTick(); } void cPassiveMonster::OnRightClicked(cPlayer & a_Player) { Super::OnRightClicked(a_Player); Super::RightClickFeed(a_Player); }