#pragma once #include "AggressiveMonster.h" class cPassiveAggressiveMonster: public cAggressiveMonster { using Super = cAggressiveMonster; public: cPassiveAggressiveMonster( const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, float a_Width, float a_Height ); virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override; } ;