#pragma once #include "AggressiveMonster.h" class cEnderDragon: public cAggressiveMonster { using Super = cAggressiveMonster; public: cEnderDragon(); CLASS_PROTODEF(cEnderDragon) virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void SpawnOn(cClientHandle & a_Client) override; } ;