#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "EnderDragon.h" #include "../ClientHandle.h" #include "../CompositeChat.h" cEnderDragon::cEnderDragon(void) : Super("EnderDragon", mtEnderDragon, "entity.enderdragon.hurt", "entity.enderdragon.death", "entity.enderdragon.ambient", 16, 8) { } bool cEnderDragon::DoTakeDamage(TakeDamageInfo & a_TDI) { if (!Super::DoTakeDamage(a_TDI)) { return false; } m_World->BroadcastBossBarUpdateHealth(*this, GetUniqueID(), GetHealth() / GetMaxHealth()); return true; } void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // No drops } void cEnderDragon::SpawnOn(cClientHandle & a_Client) { Super::SpawnOn(a_Client); // Red boss bar with no divisions that plays boss music and creates fog: a_Client.SendBossBarAdd(GetUniqueID(), cCompositeChat("Ender Dragon"), GetHealth() / GetMaxHealth(), BossBarColor::Red, BossBarDivisionType::None, false, true, true); }