#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "CaveSpider.h" #include "../World.h" cCaveSpider::cCaveSpider(void) : Super("CaveSpider", mtCaveSpider, "entity.spider.hurt", "entity.spider.death", "entity.spider.ambient", 0.7f, 0.5f) { } void cCaveSpider::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } m_EMPersonality = (GetWorld()->GetTimeOfDay() < 13000_tick) ? PASSIVE : AGGRESSIVE; } bool cCaveSpider::Attack(std::chrono::milliseconds a_Dt) { if (!Super::Attack(a_Dt)) { return false; } if (GetTarget()->IsPawn()) { // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds static_cast(GetTarget())->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0); } return true; } void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); } }