target_sources( ${CMAKE_PROJECT_NAME} PRIVATE Resources/Cuberite.rc BiomeDef.cpp BlockArea.cpp BlockInfo.cpp BlockType.cpp BrewingRecipes.cpp Broadcaster.cpp BoundingBox.cpp ByteBuffer.cpp ChatColor.cpp Chunk.cpp ChunkData.cpp ChunkGeneratorThread.cpp ChunkMap.cpp ChunkSender.cpp ChunkStay.cpp CircularBufferCompressor.cpp ClientHandle.cpp Color.cpp CommandOutput.cpp CompositeChat.cpp CraftingRecipes.cpp Cuboid.cpp DeadlockDetect.cpp Defines.cpp Enchantments.cpp FastRandom.cpp FurnaceRecipe.cpp Globals.cpp IniFile.cpp Inventory.cpp Item.cpp ItemGrid.cpp JsonUtils.cpp LightingThread.cpp LineBlockTracer.cpp LinearInterpolation.cpp LoggerListeners.cpp Logger.cpp Map.cpp MapManager.cpp MemorySettingsRepository.cpp MobCensus.cpp MobFamilyCollecter.cpp MobProximityCounter.cpp MobSpawner.cpp MonsterConfig.cpp NetherPortalScanner.cpp OverridesSettingsRepository.cpp ProbabDistrib.cpp RankManager.cpp RCONServer.cpp Root.cpp Scoreboard.cpp Server.cpp SpawnPrepare.cpp StatisticsManager.cpp StringCompression.cpp StringUtils.cpp UUID.cpp VoronoiMap.cpp WebAdmin.cpp World.cpp main.cpp BiomeDef.h BlockArea.h BlockInServerPluginInterface.h BlockInfo.h BlockState.h BlockTracer.h BlockType.h BrewingRecipes.h BoundingBox.h BuildInfo.h.cmake ByteBuffer.h ChatColor.h Chunk.h ChunkData.h ChunkDataCallback.h ChunkDef.h ChunkGeneratorThread.h ChunkMap.h ChunkSender.h ChunkStay.h CircularBufferCompressor.h ClientHandle.h Color.h CommandOutput.h CompositeChat.h CraftingRecipes.h Cuboid.h DeadlockDetect.h Defines.h EffectID.h Enchantments.h Endianness.h FastRandom.h ForEachChunkProvider.h FurnaceRecipe.h FunctionRef.h Globals.h IniFile.h Inventory.h Item.h ItemGrid.h LazyArray.h JsonUtils.h LightingThread.h LineBlockTracer.h LinearInterpolation.h LinearUpscale.h Logger.h LoggerListeners.h LoggerSimple.h Map.h MapManager.h Matrix4.h MemorySettingsRepository.h MobCensus.h MobFamilyCollecter.h MobProximityCounter.h MobSpawner.h MonsterConfig.h NetherPortalScanner.h OpaqueWorld.h OverridesSettingsRepository.h ProbabDistrib.h RankManager.h RCONServer.h Root.h Scoreboard.h Server.h SetChunkData.h SettingsRepositoryInterface.h SpawnPrepare.h StatisticsManager.h StringCompression.h StringUtils.h UUID.h Vector3.h VoronoiMap.h WebAdmin.h World.h XMLParser.h main.h ) set(FOLDERS Bindings BlockEntities Blocks Entities Generating HTTP Items mbedTLS++ Mobs Noise OSSupport Physics Protocol Registries Simulator Simulator/IncrementalRedstoneSimulator UI WorldStorage ) # Add all child source directories: foreach(folder ${FOLDERS}) add_subdirectory(${folder}) endforeach(folder) file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h" "/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/src/Globals.h\"\n") configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h") target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE "${CMAKE_BINARY_DIR}/include/" ".") # Generate AllFiles.lst for CheckBasicStyle.lua get_target_property(ALL_FILES ${CMAKE_PROJECT_NAME} SOURCES) foreach(FILE ${ALL_FILES}) # target_sources converts to absolute but CheckBasicStyle expects relative file(RELATIVE_PATH RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${FILE}) # Convert CMake list into newline-delimited string set(ALL_FILES_AS_LINES "${ALL_FILES_AS_LINES}${RELATIVE}\n") endforeach() file(WRITE AllFiles.lst "${ALL_FILES_AS_LINES}") # Output the executable into the $/Server folder, so that it has access to external resources: SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_BINARY_DIR}/Server ) MACRO(TO_NATIVE_PATH PATH OUT) FILE(TO_NATIVE_PATH "${PATH}" "${OUT}") IF(MINGW) STRING(REPLACE "/" "\\" "${OUT}" "${${OUT}}") ENDIF(MINGW) ENDMACRO(TO_NATIVE_PATH) # Create a symbolic link from ${orig} to ${link} # If the orig and link point to the same thing, does nothing (-> in-source build) # If ${link} already exists, does nothing. function(make_symlink orig link) # If both are the same, or link already exists, bail out: if ("${orig}" STREQUAL "${link}") return() endif() if (EXISTS ${link}) return() endif() # Create the symlink (platform-dependent): message(STATUS "Creating symlink, orig = ${orig}; link = ${link}") if (CMAKE_HOST_UNIX) set(command ln -s ${orig} ${link}) else() TO_NATIVE_PATH("${orig}" orig) TO_NATIVE_PATH("${link}" link) if (IS_DIRECTORY ${orig}) set(command cmd.exe /c mklink /j ${link} ${orig}) else() set(command cmd.exe /c mklink /h ${link} ${orig}) endif() endif() execute_process( COMMAND ${command} RESULT_VARIABLE result ERROR_VARIABLE stderr OUTPUT_VARIABLE stdout ) if (NOT ${result} EQUAL 0) message(FATAL_ERROR "Could not create symbolic link for: ${link} --> ${orig}: ${stderr} ${stdout}") endif() endfunction(make_symlink) # Populate the output folder with symlinks to the Server folder's internals: set(symlinks Install Plugins Prefabs Protocol webadmin brewing.txt crafting.txt favicon.png furnace.txt items.ini monsters.ini README.txt ) message(STATUS "Creating output folder and symlinks...") file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Server") foreach (symlink ${symlinks}) make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/${symlink}" "${CMAKE_BINARY_DIR}/Server/${symlink}") endforeach(symlink) make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../BACKERS" "${CMAKE_BINARY_DIR}/Server/BACKERS") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../CONTRIBUTORS" "${CMAKE_BINARY_DIR}/Server/CONTRIBUTORS") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" "${CMAKE_BINARY_DIR}/Server/LICENSE") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/Install/ThirdPartyLicenses" "${CMAKE_BINARY_DIR}/Server/ThirdPartyLicenses") # Create a folder for Bindings' documentation: FILE(MAKE_DIRECTORY "Bindings/docs") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/Bindings/docs" "${CMAKE_BINARY_DIR}/Server/BindingsDocs")