#pragma once #include "Registries/BlockTypes.h" struct BlockState { constexpr BlockState(uint_least16_t StateID) : ID(StateID) { } /** Gets the block type of this block state. */ BlockType Type() const; bool operator == (BlockState Block) const { return ID == Block.ID; } bool operator != (BlockState Block) const { return ID != Block.ID; } /** The state ID of the block state. */ uint_least16_t ID; };