#include "Globals.h" #include "BlockInfo.h" #include "BlockType.h" bool IsBlockWater(BLOCKTYPE a_BlockType) { return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER)); } bool IsBlockIce(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_ICE: case E_BLOCK_PACKED_ICE: case E_BLOCK_FROSTED_ICE: { return true; } default: { return false; } } } bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType) { return (IsBlockWater(a_BlockType) || IsBlockIce(a_BlockType)); } bool IsBlockLava(BLOCKTYPE a_BlockType) { return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA)); } bool IsBlockLiquid(BLOCKTYPE a_BlockType) { return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType); } bool IsBlockRail(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_RAIL: case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_POWERED_RAIL: { return true; } default: return false; } } bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: case E_BLOCK_GRASS_PATH: { return true; } } return false; } bool IsBlockFence(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_ACACIA_FENCE: case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_BIRCH_FENCE: case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_COBBLESTONE_WALL: case E_BLOCK_DARK_OAK_FENCE: case E_BLOCK_DARK_OAK_FENCE_GATE: case E_BLOCK_FENCE: case E_BLOCK_JUNGLE_FENCE: case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_NETHER_BRICK_FENCE: case E_BLOCK_OAK_FENCE_GATE: case E_BLOCK_SPRUCE_FENCE: case E_BLOCK_SPRUCE_FENCE_GATE: { return true; } default: { return false; } } } bool IsBlockShulkerBox(BLOCKTYPE a_BlockType) { return ((a_BlockType >= E_BLOCK_WHITE_SHULKER_BOX) && (a_BlockType <= E_BLOCK_BLACK_SHULKER_BOX)); } bool IsBlockMaterialWood(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_PLANKS: case E_BLOCK_LOG: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_BOOKCASE: case E_BLOCK_OAK_WOOD_STAIRS: case E_BLOCK_CHEST: case E_BLOCK_CRAFTING_TABLE: case E_BLOCK_SIGN_POST: case E_BLOCK_OAK_DOOR: case E_BLOCK_WALLSIGN: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_JUKEBOX: case E_BLOCK_FENCE: case E_BLOCK_TRAPDOOR: case E_BLOCK_HUGE_BROWN_MUSHROOM: case E_BLOCK_HUGE_RED_MUSHROOM: case E_BLOCK_OAK_FENCE_GATE: case E_BLOCK_DOUBLE_WOODEN_SLAB: case E_BLOCK_WOODEN_SLAB: case E_BLOCK_SPRUCE_WOOD_STAIRS: case E_BLOCK_BIRCH_WOOD_STAIRS: case E_BLOCK_JUNGLE_WOOD_STAIRS: case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_NEW_LOG: case E_BLOCK_ACACIA_WOOD_STAIRS: case E_BLOCK_DARK_OAK_WOOD_STAIRS: case E_BLOCK_STANDING_BANNER: case E_BLOCK_WALL_BANNER: case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: case E_BLOCK_SPRUCE_FENCE_GATE: case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_DARK_OAK_FENCE_GATE: case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_SPRUCE_FENCE: case E_BLOCK_BIRCH_FENCE: case E_BLOCK_JUNGLE_FENCE: case E_BLOCK_DARK_OAK_FENCE: case E_BLOCK_ACACIA_FENCE: case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_JUNGLE_DOOR: case E_BLOCK_ACACIA_DOOR: case E_BLOCK_DARK_OAK_DOOR: { return true; } default: { return false; } } } bool IsBlockMaterialPlants(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_SAPLING: case E_BLOCK_DANDELION: case E_BLOCK_FLOWER: case E_BLOCK_BROWN_MUSHROOM: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_CROPS: case E_BLOCK_REEDS: case E_BLOCK_PUMPKIN_STEM: case E_BLOCK_MELON_STEM: case E_BLOCK_LILY_PAD: case E_BLOCK_NETHER_WART: case E_BLOCK_COCOA_POD: case E_BLOCK_CARROTS: case E_BLOCK_POTATOES: case E_BLOCK_CHORUS_PLANT: case E_BLOCK_CHORUS_FLOWER: case E_BLOCK_BEETROOTS: { return true; } default: { return false; } } } bool IsBlockMaterialVine(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_TALL_GRASS: case E_BLOCK_DEAD_BUSH: case E_BLOCK_VINES: case E_BLOCK_BIG_FLOWER: { return true; } default: { return false; } } } bool IsBlockMaterialIron(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_LAPIS_BLOCK: case E_BLOCK_GOLD_BLOCK: case E_BLOCK_IRON_BLOCK: case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_IRON_DOOR: case E_BLOCK_IRON_BARS: case E_BLOCK_BREWING_STAND: case E_BLOCK_CAULDRON: case E_BLOCK_EMERALD_BLOCK: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_BLOCK_OF_REDSTONE: case E_BLOCK_HOPPER: case E_BLOCK_IRON_TRAPDOOR: case E_BLOCK_REPEATING_COMMAND_BLOCK: case E_BLOCK_CHAIN_COMMAND_BLOCK: case E_BLOCK_STRUCTURE_BLOCK: { return true; } default: { return false; } } } bool IsBlockMaterialLeaves(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES); } bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_PUMPKIN: case E_BLOCK_JACK_O_LANTERN: case E_BLOCK_MELON: { return true; } default: { return false; } } } bool IsBlockMaterialRock(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_STONE: case E_BLOCK_COBBLESTONE: case E_BLOCK_BEDROCK: case E_BLOCK_GOLD_ORE: case E_BLOCK_IRON_ORE: case E_BLOCK_COAL_ORE: case E_BLOCK_LAPIS_ORE: case E_BLOCK_DISPENSER: case E_BLOCK_SANDSTONE: case E_BLOCK_DOUBLE_STONE_SLAB: case E_BLOCK_STONE_SLAB: case E_BLOCK_BRICK: case E_BLOCK_MOSSY_COBBLESTONE: case E_BLOCK_OBSIDIAN: case E_BLOCK_MOB_SPAWNER: case E_BLOCK_DIAMOND_ORE: case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: case E_BLOCK_COBBLESTONE_STAIRS: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: case E_BLOCK_NETHERRACK: case E_BLOCK_STONE_BRICKS: case E_BLOCK_BRICK_STAIRS: case E_BLOCK_STONE_BRICK_STAIRS: case E_BLOCK_NETHER_BRICK: case E_BLOCK_NETHER_BRICK_FENCE: case E_BLOCK_NETHER_BRICK_STAIRS: case E_BLOCK_ENCHANTMENT_TABLE: case E_BLOCK_END_PORTAL_FRAME: case E_BLOCK_END_STONE: case E_BLOCK_SANDSTONE_STAIRS: case E_BLOCK_EMERALD_ORE: case E_BLOCK_ENDER_CHEST: case E_BLOCK_COBBLESTONE_WALL: case E_BLOCK_NETHER_QUARTZ_ORE: case E_BLOCK_QUARTZ_BLOCK: case E_BLOCK_QUARTZ_STAIRS: case E_BLOCK_DROPPER: case E_BLOCK_STAINED_CLAY: case E_BLOCK_PRISMARINE_BLOCK: case E_BLOCK_HARDENED_CLAY: case E_BLOCK_BLOCK_OF_COAL: case E_BLOCK_RED_SANDSTONE: case E_BLOCK_RED_SANDSTONE_STAIRS: case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: case E_BLOCK_RED_SANDSTONE_SLAB: case E_BLOCK_PURPUR_BLOCK: case E_BLOCK_PURPUR_PILLAR: case E_BLOCK_PURPUR_STAIRS: case E_BLOCK_PURPUR_DOUBLE_SLAB: case E_BLOCK_PURPUR_SLAB: case E_BLOCK_END_BRICKS: case E_BLOCK_MAGMA: case E_BLOCK_RED_NETHER_BRICK: case E_BLOCK_BONE_BLOCK: case E_BLOCK_OBSERVER: { return true; } default: { return false; } } } //////////////////////////////////////////////////////////////////////////////// // cBlockInfo: NIBBLETYPE cBlockInfo::GetLightValue(const BLOCKTYPE Block) { // Emissive blocks: switch (Block) { case E_BLOCK_ACTIVE_COMPARATOR: return 9; case E_BLOCK_BEACON: return 15; case E_BLOCK_BREWING_STAND: return 1; case E_BLOCK_BROWN_MUSHROOM: return 1; case E_BLOCK_BURNING_FURNACE: return 13; case E_BLOCK_DRAGON_EGG: return 1; case E_BLOCK_END_PORTAL: return 15; case E_BLOCK_END_PORTAL_FRAME: return 1; case E_BLOCK_END_ROD: return 14; case E_BLOCK_ENDER_CHEST: return 7; case E_BLOCK_FIRE: return 15; case E_BLOCK_GLOWSTONE: return 15; case E_BLOCK_JACK_O_LANTERN: return 15; case E_BLOCK_LAVA: return 15; case E_BLOCK_MAGMA: return 3; case E_BLOCK_NETHER_PORTAL: return 11; case E_BLOCK_REDSTONE_LAMP_ON: return 15; case E_BLOCK_REDSTONE_ORE_GLOWING: return 9; case E_BLOCK_REDSTONE_REPEATER_ON: return 9; case E_BLOCK_REDSTONE_TORCH_ON: return 7; case E_BLOCK_SEA_LANTERN: return 15; case E_BLOCK_STATIONARY_LAVA: return 15; case E_BLOCK_TORCH: return 14; default: return 0; } } NIBBLETYPE cBlockInfo::GetSpreadLightFalloff(const BLOCKTYPE Block) { switch (Block) { // Spread blocks: case E_BLOCK_ACACIA_DOOR: case E_BLOCK_ACACIA_FENCE: case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_AIR: case E_BLOCK_ANVIL: case E_BLOCK_BARRIER: case E_BLOCK_BEACON: case E_BLOCK_BED: case E_BLOCK_BEETROOTS: case E_BLOCK_BIG_FLOWER: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_BIRCH_FENCE: case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_BROWN_MUSHROOM: case E_BLOCK_BREWING_STAND: case E_BLOCK_CACTUS: case E_BLOCK_CAKE: case E_BLOCK_CARPET: case E_BLOCK_CARROTS: case E_BLOCK_CAULDRON: case E_BLOCK_CHORUS_FLOWER: case E_BLOCK_CHORUS_PLANT: case E_BLOCK_CHEST: case E_BLOCK_COBBLESTONE_WALL: case E_BLOCK_COCOA_POD: case E_BLOCK_COBWEB: case E_BLOCK_CROPS: case E_BLOCK_DANDELION: case E_BLOCK_DARK_OAK_DOOR: case E_BLOCK_DARK_OAK_FENCE: case E_BLOCK_DARK_OAK_FENCE_GATE: case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_DEAD_BUSH: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_DRAGON_EGG: case E_BLOCK_ENCHANTMENT_TABLE: case E_BLOCK_ENDER_CHEST: case E_BLOCK_END_PORTAL: case E_BLOCK_END_PORTAL_FRAME: case E_BLOCK_END_ROD: case E_BLOCK_FENCE: case E_BLOCK_OAK_FENCE_GATE: case E_BLOCK_FIRE: case E_BLOCK_FLOWER: case E_BLOCK_FLOWER_POT: case E_BLOCK_GLASS: case E_BLOCK_GLASS_PANE: case E_BLOCK_HEAD: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_HOPPER: case E_BLOCK_INACTIVE_COMPARATOR: case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: case E_BLOCK_IRON_BARS: case E_BLOCK_IRON_DOOR: case E_BLOCK_IRON_TRAPDOOR: case E_BLOCK_JUNGLE_DOOR: case E_BLOCK_JUNGLE_FENCE: case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_LADDER: case E_BLOCK_LEAVES: case E_BLOCK_LEVER: case E_BLOCK_LILY_PAD: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_MELON_STEM: case E_BLOCK_MOB_SPAWNER: case E_BLOCK_NETHER_PORTAL: case E_BLOCK_NETHER_WART: case E_BLOCK_NEW_LEAVES: case E_BLOCK_PISTON: case E_BLOCK_PISTON_EXTENSION: case E_BLOCK_PISTON_MOVED_BLOCK: case E_BLOCK_POTATOES: case E_BLOCK_POWERED_RAIL: case E_BLOCK_PUMPKIN_STEM: case E_BLOCK_RAIL: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_WIRE: case E_BLOCK_SAPLING: case E_BLOCK_SIGN_POST: case E_BLOCK_SNOW: case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_SPRUCE_FENCE: case E_BLOCK_SPRUCE_FENCE_GATE: case E_BLOCK_STAINED_GLASS: case E_BLOCK_STAINED_GLASS_PANE: case E_BLOCK_STANDING_BANNER: case E_BLOCK_STICKY_PISTON: case E_BLOCK_STONE_BUTTON: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_SUGARCANE: case E_BLOCK_TALL_GRASS: case E_BLOCK_TORCH: case E_BLOCK_TRAPDOOR: case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_TRIPWIRE: case E_BLOCK_TRIPWIRE_HOOK: case E_BLOCK_VINES: case E_BLOCK_WALL_BANNER: case E_BLOCK_WALLSIGN: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_OAK_DOOR: case E_BLOCK_WOODEN_PRESSURE_PLATE: return 1; // Light in ice and water disappears faster: case E_BLOCK_ICE: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_WATER: return 3; // Light does not pass through anything else (note: including tilled farmland, stairs, and slabs): default: return 15; } } bool cBlockInfo::CanBeTerraformed(const BLOCKTYPE Block) { // Blocks that can be terraformed: switch (Block) { case E_BLOCK_COAL_ORE: case E_BLOCK_COBBLESTONE: case E_BLOCK_DIAMOND_ORE: case E_BLOCK_DIRT: case E_BLOCK_GOLD_ORE: case E_BLOCK_GRASS: case E_BLOCK_GRAVEL: case E_BLOCK_HARDENED_CLAY: case E_BLOCK_IRON_ORE: case E_BLOCK_MYCELIUM: case E_BLOCK_NETHERRACK: case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: case E_BLOCK_SAND: case E_BLOCK_SANDSTONE: case E_BLOCK_SOULSAND: case E_BLOCK_STAINED_CLAY: case E_BLOCK_STONE: return true; default: return false; } } bool cBlockInfo::FullyOccupiesVoxel(const BLOCKTYPE Block) { // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: switch (Block) { case E_BLOCK_BARRIER: case E_BLOCK_BEDROCK: case E_BLOCK_BLOCK_OF_COAL: case E_BLOCK_BLOCK_OF_REDSTONE: case E_BLOCK_BONE_BLOCK: case E_BLOCK_BOOKCASE: case E_BLOCK_BRICK: case E_BLOCK_CHAIN_COMMAND_BLOCK: case E_BLOCK_CLAY: case E_BLOCK_COAL_ORE: case E_BLOCK_COBBLESTONE: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_CONCRETE: case E_BLOCK_CONCRETE_POWDER: case E_BLOCK_CRAFTING_TABLE: case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_DIAMOND_ORE: case E_BLOCK_DIRT: case E_BLOCK_DISPENSER: case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: case E_BLOCK_DOUBLE_STONE_SLAB: case E_BLOCK_DOUBLE_WOODEN_SLAB: case E_BLOCK_DROPPER: case E_BLOCK_EMERALD_BLOCK: case E_BLOCK_EMERALD_ORE: case E_BLOCK_END_BRICKS: case E_BLOCK_END_STONE: case E_BLOCK_FROSTED_ICE: case E_BLOCK_FURNACE: case E_BLOCK_GLOWSTONE: case E_BLOCK_GOLD_BLOCK: case E_BLOCK_GOLD_ORE: case E_BLOCK_WHITE_GLAZED_TERRACOTTA: case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: case E_BLOCK_LIME_GLAZED_TERRACOTTA: case E_BLOCK_PINK_GLAZED_TERRACOTTA: case E_BLOCK_GRAY_GLAZED_TERRACOTTA: case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: case E_BLOCK_CYAN_GLAZED_TERRACOTTA: case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: case E_BLOCK_BLUE_GLAZED_TERRACOTTA: case E_BLOCK_BROWN_GLAZED_TERRACOTTA: case E_BLOCK_GREEN_GLAZED_TERRACOTTA: case E_BLOCK_BLACK_GLAZED_TERRACOTTA: case E_BLOCK_RED_GLAZED_TERRACOTTA: case E_BLOCK_GRASS: case E_BLOCK_GRAVEL: case E_BLOCK_HARDENED_CLAY: case E_BLOCK_HAY_BALE: case E_BLOCK_HUGE_BROWN_MUSHROOM: case E_BLOCK_HUGE_RED_MUSHROOM: case E_BLOCK_ICE: case E_BLOCK_IRON_BLOCK: case E_BLOCK_IRON_ORE: case E_BLOCK_JACK_O_LANTERN: case E_BLOCK_JUKEBOX: case E_BLOCK_LAPIS_BLOCK: case E_BLOCK_LAPIS_ORE: case E_BLOCK_LOG: case E_BLOCK_MAGMA: case E_BLOCK_MELON: case E_BLOCK_MOB_SPAWNER: case E_BLOCK_MOSSY_COBBLESTONE: case E_BLOCK_MYCELIUM: case E_BLOCK_NETHERRACK: case E_BLOCK_NETHER_BRICK: case E_BLOCK_NETHER_QUARTZ_ORE: case E_BLOCK_NETHER_WART_BLOCK: case E_BLOCK_NEW_LOG: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_OBSERVER: case E_BLOCK_OBSIDIAN: case E_BLOCK_PACKED_ICE: case E_BLOCK_PLANKS: case E_BLOCK_PRISMARINE_BLOCK: case E_BLOCK_PUMPKIN: case E_BLOCK_PURPUR_BLOCK: case E_BLOCK_PURPUR_PILLAR: case E_BLOCK_PURPUR_DOUBLE_SLAB: case E_BLOCK_QUARTZ_BLOCK: case E_BLOCK_RED_NETHER_BRICK: case E_BLOCK_RED_SANDSTONE: case E_BLOCK_REDSTONE_LAMP_OFF: case E_BLOCK_REDSTONE_LAMP_ON: case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: case E_BLOCK_REPEATING_COMMAND_BLOCK: case E_BLOCK_SANDSTONE: case E_BLOCK_SAND: case E_BLOCK_SILVERFISH_EGG: case E_BLOCK_SPONGE: case E_BLOCK_STAINED_CLAY: case E_BLOCK_STONE: case E_BLOCK_STONE_BRICKS: case E_BLOCK_STRUCTURE_BLOCK: case E_BLOCK_WOOL: return true; default: return false; } } bool cBlockInfo::IsClickedThrough(const BLOCKTYPE a_Block) { // TODO: Nether Fire too. return a_Block == E_BLOCK_FIRE; } bool cBlockInfo::IsOneHitDig(const BLOCKTYPE Block) { #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wfloat-equal" #endif // GetHardness returns exactly 0 for one hit break blocks: return GetHardness(Block) == 0; #ifdef __clang__ #pragma clang diagnostic pop #endif } bool cBlockInfo::IsPistonBreakable(const BLOCKTYPE Block) { // Blocks that break when pushed by piston: switch (Block) { case E_BLOCK_ACACIA_DOOR: case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_AIR: case E_BLOCK_BED: case E_BLOCK_BEETROOTS: case E_BLOCK_BIG_FLOWER: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_BLACK_SHULKER_BOX: case E_BLOCK_BLUE_SHULKER_BOX: case E_BLOCK_BROWN_MUSHROOM: case E_BLOCK_BROWN_SHULKER_BOX: case E_BLOCK_CACTUS: case E_BLOCK_CAKE: case E_BLOCK_CARROTS: case E_BLOCK_CHORUS_FLOWER: case E_BLOCK_CHORUS_PLANT: case E_BLOCK_COCOA_POD: case E_BLOCK_COBWEB: case E_BLOCK_CROPS: case E_BLOCK_CYAN_SHULKER_BOX: case E_BLOCK_DANDELION: case E_BLOCK_DARK_OAK_DOOR: case E_BLOCK_DEAD_BUSH: case E_BLOCK_DRAGON_EGG: case E_BLOCK_FIRE: case E_BLOCK_FLOWER: case E_BLOCK_FLOWER_POT: case E_BLOCK_GRAY_SHULKER_BOX: case E_BLOCK_GREEN_SHULKER_BOX: case E_BLOCK_HEAD: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_INACTIVE_COMPARATOR: case E_BLOCK_IRON_DOOR: case E_BLOCK_IRON_TRAPDOOR: case E_BLOCK_JACK_O_LANTERN: case E_BLOCK_JUNGLE_DOOR: case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_LILY_PAD: case E_BLOCK_LIME_SHULKER_BOX: case E_BLOCK_LADDER: case E_BLOCK_LAVA: case E_BLOCK_LEAVES: case E_BLOCK_LEVER: case E_BLOCK_MAGENTA_SHULKER_BOX: case E_BLOCK_MELON: case E_BLOCK_MELON_STEM: case E_BLOCK_NETHER_WART: case E_BLOCK_OAK_DOOR: case E_BLOCK_ORANGE_SHULKER_BOX: case E_BLOCK_PINK_SHULKER_BOX: case E_BLOCK_POTATOES: case E_BLOCK_PUMPKIN: case E_BLOCK_PUMPKIN_STEM: case E_BLOCK_PURPLE_SHULKER_BOX: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_WIRE: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_RED_SHULKER_BOX: case E_BLOCK_REEDS: case E_BLOCK_SAPLING: case E_BLOCK_SIGN_POST: case E_BLOCK_SNOW: case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_STONE_BUTTON: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_TALL_GRASS: case E_BLOCK_TORCH: case E_BLOCK_TRAPDOOR: case E_BLOCK_TRIPWIRE: case E_BLOCK_TRIPWIRE_HOOK: case E_BLOCK_VINES: case E_BLOCK_WALLSIGN: case E_BLOCK_WATER: case E_BLOCK_WHITE_SHULKER_BOX: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_YELLOW_SHULKER_BOX: return true; default: return false; } } bool cBlockInfo::IsRainBlocker(const BLOCKTYPE Block) { // Blocks that block rain or snow's passage: switch (Block) { case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: case E_BLOCK_WALL_BANNER: case E_BLOCK_STANDING_BANNER: return true; default: return IsSolid(Block); } } bool cBlockInfo::IsSkylightDispersant(const BLOCKTYPE Block) { // Skylight dispersant blocks: switch (Block) { case E_BLOCK_COBWEB: case E_BLOCK_LEAVES: return true; default: return GetSpreadLightFalloff(Block) > 1; } } bool cBlockInfo::IsSnowable(BLOCKTYPE a_BlockType) { return ( (a_BlockType == E_BLOCK_ICE) || (a_BlockType == E_BLOCK_LEAVES) || (!IsTransparent(a_BlockType) && (a_BlockType != E_BLOCK_PACKED_ICE)) ); } bool cBlockInfo::IsSolid(const BLOCKTYPE Block) { // Nonsolid blocks: switch (Block) { case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_AIR: case E_BLOCK_BIG_FLOWER: case E_BLOCK_BROWN_MUSHROOM: case E_BLOCK_CARPET: case E_BLOCK_CARROTS: case E_BLOCK_CHORUS_FLOWER: case E_BLOCK_CHORUS_PLANT: case E_BLOCK_COBWEB: case E_BLOCK_CROPS: case E_BLOCK_DANDELION: case E_BLOCK_DEAD_BUSH: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_END_GATEWAY: case E_BLOCK_END_PORTAL: case E_BLOCK_END_ROD: case E_BLOCK_FIRE: case E_BLOCK_FLOWER: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_INACTIVE_COMPARATOR: case E_BLOCK_LADDER: case E_BLOCK_LAVA: case E_BLOCK_LEVER: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_MELON_STEM: case E_BLOCK_NETHER_PORTAL: case E_BLOCK_POTATOES: case E_BLOCK_POWERED_RAIL: case E_BLOCK_RAIL: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_WIRE: case E_BLOCK_REEDS: case E_BLOCK_SAPLING: case E_BLOCK_SIGN_POST: case E_BLOCK_SNOW: case E_BLOCK_STANDING_BANNER: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_STONE_BUTTON: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_TALL_GRASS: case E_BLOCK_TORCH: case E_BLOCK_TRIPWIRE: case E_BLOCK_TRIPWIRE_HOOK: case E_BLOCK_VINES: case E_BLOCK_WALL_BANNER: case E_BLOCK_WALLSIGN: case E_BLOCK_WATER: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_WOODEN_PRESSURE_PLATE: return false; default: return true; } } bool cBlockInfo::IsTransparent(const BLOCKTYPE Block) { // Transparent blocks: switch (Block) { case E_BLOCK_ACACIA_DOOR: case E_BLOCK_ACACIA_FENCE: case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_ACACIA_WOOD_STAIRS: case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_AIR: case E_BLOCK_ANVIL: case E_BLOCK_BARRIER: case E_BLOCK_BEACON: case E_BLOCK_BED: case E_BLOCK_BIG_FLOWER: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_BIRCH_FENCE: case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_BIRCH_WOOD_STAIRS: case E_BLOCK_BLACK_SHULKER_BOX: case E_BLOCK_BLOCK_OF_REDSTONE: case E_BLOCK_BLUE_SHULKER_BOX: case E_BLOCK_BREWING_STAND: case E_BLOCK_BRICK_STAIRS: case E_BLOCK_BROWN_MUSHROOM: case E_BLOCK_BROWN_SHULKER_BOX: case E_BLOCK_CACTUS: case E_BLOCK_CAKE: case E_BLOCK_CARPET: case E_BLOCK_CARROTS: case E_BLOCK_CAULDRON: case E_BLOCK_CHEST: case E_BLOCK_COBBLESTONE_STAIRS: case E_BLOCK_COBBLESTONE_WALL: case E_BLOCK_COBWEB: case E_BLOCK_COCOA_POD: case E_BLOCK_CROPS: case E_BLOCK_CYAN_SHULKER_BOX: case E_BLOCK_DANDELION: case E_BLOCK_DARK_OAK_DOOR: case E_BLOCK_DARK_OAK_FENCE: case E_BLOCK_DARK_OAK_FENCE_GATE: case E_BLOCK_DARK_OAK_WOOD_STAIRS: case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_DEAD_BUSH: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_DRAGON_EGG: case E_BLOCK_ENCHANTMENT_TABLE: case E_BLOCK_END_PORTAL: case E_BLOCK_END_PORTAL_FRAME: case E_BLOCK_END_ROD: case E_BLOCK_ENDER_CHEST: case E_BLOCK_FARMLAND: case E_BLOCK_FENCE: case E_BLOCK_FIRE: case E_BLOCK_FLOWER: case E_BLOCK_FLOWER_POT: case E_BLOCK_GLASS: case E_BLOCK_GLASS_PANE: case E_BLOCK_GLOWSTONE: case E_BLOCK_GRAY_SHULKER_BOX: case E_BLOCK_GREEN_SHULKER_BOX: case E_BLOCK_HEAD: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_HOPPER: case E_BLOCK_ICE: case E_BLOCK_INACTIVE_COMPARATOR: case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: case E_BLOCK_IRON_BARS: case E_BLOCK_IRON_DOOR: case E_BLOCK_IRON_TRAPDOOR: case E_BLOCK_JACK_O_LANTERN: case E_BLOCK_JUNGLE_DOOR: case E_BLOCK_JUNGLE_FENCE: case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_JUNGLE_WOOD_STAIRS: case E_BLOCK_LADDER: case E_BLOCK_LAVA: case E_BLOCK_LEAVES: case E_BLOCK_LEVER: case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_LILY_PAD: case E_BLOCK_LIME_SHULKER_BOX: case E_BLOCK_LIT_FURNACE: case E_BLOCK_MAGENTA_SHULKER_BOX: case E_BLOCK_MELON_STEM: case E_BLOCK_MOB_SPAWNER: case E_BLOCK_NETHER_BRICK_FENCE: case E_BLOCK_NETHER_BRICK_STAIRS: case E_BLOCK_NETHER_PORTAL: case E_BLOCK_NETHER_WART: case E_BLOCK_NEW_LEAVES: case E_BLOCK_OAK_DOOR: case E_BLOCK_OAK_FENCE_GATE: case E_BLOCK_OAK_WOOD_STAIRS: case E_BLOCK_ORANGE_SHULKER_BOX: case E_BLOCK_PINK_SHULKER_BOX: case E_BLOCK_PISTON: case E_BLOCK_PISTON_EXTENSION: case E_BLOCK_PISTON_MOVED_BLOCK: case E_BLOCK_POTATOES: case E_BLOCK_POWERED_RAIL: case E_BLOCK_PUMPKIN_STEM: case E_BLOCK_PURPLE_SHULKER_BOX: case E_BLOCK_PURPUR_SLAB: case E_BLOCK_PURPUR_STAIRS: case E_BLOCK_QUARTZ_STAIRS: case E_BLOCK_RAIL: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_RED_SANDSTONE_SLAB: case E_BLOCK_RED_SANDSTONE_STAIRS: case E_BLOCK_RED_SHULKER_BOX: case E_BLOCK_REDSTONE_ORE_GLOWING: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_WIRE: case E_BLOCK_SANDSTONE_STAIRS: case E_BLOCK_SAPLING: case E_BLOCK_SEA_LANTERN: case E_BLOCK_SIGN_POST: case E_BLOCK_SNOW: case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_SPRUCE_FENCE: case E_BLOCK_SPRUCE_FENCE_GATE: case E_BLOCK_SPRUCE_WOOD_STAIRS: case E_BLOCK_STAINED_GLASS: case E_BLOCK_STAINED_GLASS_PANE: case E_BLOCK_STANDING_BANNER: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_STICKY_PISTON: case E_BLOCK_STONE_BRICK_STAIRS: case E_BLOCK_STONE_BUTTON: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_STONE_SLAB: case E_BLOCK_SUGARCANE: case E_BLOCK_TALL_GRASS: case E_BLOCK_TORCH: case E_BLOCK_TRAPDOOR: case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_TRIPWIRE: case E_BLOCK_TRIPWIRE_HOOK: case E_BLOCK_VINES: case E_BLOCK_WALL_BANNER: case E_BLOCK_WALLSIGN: case E_BLOCK_WATER: case E_BLOCK_WHITE_SHULKER_BOX: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_WOODEN_SLAB: case E_BLOCK_YELLOW_SHULKER_BOX: return true; default: return false; } } bool cBlockInfo::IsUseableBySpectator(const BLOCKTYPE Block) { // Blocks, which a spectator is allowed to interact with: switch (Block) { case E_BLOCK_BEACON: case E_BLOCK_BREWING_STAND: case E_BLOCK_CHEST: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_HOPPER: return true; default: return false; } } float cBlockInfo::GetBlockHeight(const BLOCKTYPE Block) { // Block heights: switch (Block) { case E_BLOCK_ACACIA_FENCE: return 1.5; case E_BLOCK_ACACIA_FENCE_GATE: return 1.5; case E_BLOCK_BED: return 0.5625; // 9 pixels case E_BLOCK_BIRCH_FENCE: return 1.5; case E_BLOCK_BIRCH_FENCE_GATE: return 1.5; case E_BLOCK_CAKE: return 0.5; // 8 pixels case E_BLOCK_DARK_OAK_FENCE: return 1.5; case E_BLOCK_DARK_OAK_FENCE_GATE: return 1.5; case E_BLOCK_ENCHANTMENT_TABLE: return 0.75; // 12 pixels case E_BLOCK_FENCE: return 1.5; case E_BLOCK_JUNGLE_FENCE: return 1.5; case E_BLOCK_JUNGLE_FENCE_GATE: return 1.5; case E_BLOCK_OAK_FENCE_GATE: return 1.5; case E_BLOCK_PURPUR_SLAB: return 0.5; case E_BLOCK_RED_SANDSTONE_SLAB: return 0.5; case E_BLOCK_SNOW: return 0.125; // one layer is 1 / 8 (2 pixels) tall case E_BLOCK_SPRUCE_FENCE: return 1.5; case E_BLOCK_SPRUCE_FENCE_GATE: return 1.5; case E_BLOCK_STONE_SLAB: return 0.5; case E_BLOCK_WOODEN_SLAB: return 0.5; default: return 1; } } float cBlockInfo::GetHardness(const BLOCKTYPE Block) { // Block hardness: switch (Block) { case E_BLOCK_ACACIA_DOOR: return 3.0f; case E_BLOCK_ACACIA_FENCE: return 2.0f; case E_BLOCK_ACACIA_FENCE_GATE: return 2.0f; case E_BLOCK_ACACIA_WOOD_STAIRS: return 2.0f; case E_BLOCK_ACTIVATOR_RAIL: return 0.7f; case E_BLOCK_ACTIVE_COMPARATOR: return 0.0f; case E_BLOCK_AIR: return 0.0f; case E_BLOCK_ANVIL: return 5.0f; case E_BLOCK_BARRIER: return INFINITY; case E_BLOCK_BEACON: return 3.0f; case E_BLOCK_BED: return 0.2f; case E_BLOCK_BEDROCK: return INFINITY; case E_BLOCK_BEETROOTS: return 0.0f; case E_BLOCK_BIG_FLOWER: return 0.0f; case E_BLOCK_BIRCH_DOOR: return 3.0f; case E_BLOCK_BIRCH_FENCE: return 2.0f; case E_BLOCK_BIRCH_FENCE_GATE: return 2.0f; case E_BLOCK_BIRCH_WOOD_STAIRS: return 2.0f; case E_BLOCK_BLACK_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_BLACK_SHULKER_BOX: return 2.0f; case E_BLOCK_BLOCK_OF_COAL: return 5.0f; case E_BLOCK_BLOCK_OF_REDSTONE: return 5.0f; case E_BLOCK_BLUE_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_BLUE_SHULKER_BOX: return 2.0f; case E_BLOCK_BONE_BLOCK: return 2.0f; case E_BLOCK_BOOKCASE: return 1.5f; case E_BLOCK_BREWING_STAND: return 0.5f; case E_BLOCK_BRICK: return 2.0f; case E_BLOCK_BRICK_STAIRS: return 2.0f; case E_BLOCK_BROWN_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_BROWN_MUSHROOM: return 0.0f; case E_BLOCK_BROWN_SHULKER_BOX: return 2.0f; case E_BLOCK_CACTUS: return 0.4f; case E_BLOCK_CAKE: return 0.5f; case E_BLOCK_CARPET: return 0.1f; case E_BLOCK_CARROTS: return 0.0f; case E_BLOCK_CAULDRON: return 2.0f; case E_BLOCK_CHAIN_COMMAND_BLOCK: return INFINITY; case E_BLOCK_CHEST: return 2.5f; case E_BLOCK_CHORUS_FLOWER: return 0.4f; case E_BLOCK_CHORUS_PLANT: return 0.4f; case E_BLOCK_CLAY: return 0.6f; case E_BLOCK_COAL_ORE: return 3.0f; case E_BLOCK_COBBLESTONE: return 2.0f; case E_BLOCK_COBBLESTONE_STAIRS: return 2.0f; case E_BLOCK_COBBLESTONE_WALL: return 2.0f; case E_BLOCK_COBWEB: return 4.0f; case E_BLOCK_COCOA_POD: return 0.2f; case E_BLOCK_COMMAND_BLOCK: return INFINITY; case E_BLOCK_CONCRETE: return 1.8f; case E_BLOCK_CONCRETE_POWDER: return 0.5f; case E_BLOCK_CRAFTING_TABLE: return 2.5f; case E_BLOCK_CROPS: return 0.0f; case E_BLOCK_CYAN_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_CYAN_SHULKER_BOX: return 2.0f; case E_BLOCK_DANDELION: return 0.0f; case E_BLOCK_DARK_OAK_DOOR: return 3.0f; case E_BLOCK_DARK_OAK_FENCE: return 2.0f; case E_BLOCK_DARK_OAK_FENCE_GATE: return 2.0f; case E_BLOCK_DARK_OAK_WOOD_STAIRS: return 2.0f; case E_BLOCK_DAYLIGHT_SENSOR: return 0.2f; case E_BLOCK_DEAD_BUSH: return 0.0f; case E_BLOCK_DETECTOR_RAIL: return 0.7f; case E_BLOCK_DIAMOND_BLOCK: return 5.0f; case E_BLOCK_DIAMOND_ORE: return 3.0f; case E_BLOCK_DIRT: return 0.5f; case E_BLOCK_DISPENSER: return 3.5f; case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return 2.0f; case E_BLOCK_DOUBLE_STONE_SLAB: return 2.0f; case E_BLOCK_DOUBLE_WOODEN_SLAB: return 2.0f; case E_BLOCK_DRAGON_EGG: return 3.0f; case E_BLOCK_DROPPER: return 3.5f; case E_BLOCK_EMERALD_BLOCK: return 5.0f; case E_BLOCK_EMERALD_ORE: return 3.0f; case E_BLOCK_ENCHANTMENT_TABLE: return 5.0f; case E_BLOCK_ENDER_CHEST: return 22.5f; case E_BLOCK_END_BRICKS: return 0.8f; case E_BLOCK_END_GATEWAY: return INFINITY; case E_BLOCK_END_PORTAL: return INFINITY; case E_BLOCK_END_PORTAL_FRAME: return INFINITY; case E_BLOCK_END_ROD: return 0.0f; case E_BLOCK_END_STONE: return 3.0f; case E_BLOCK_FARMLAND: return 0.6f; case E_BLOCK_FENCE: return 2.0f; case E_BLOCK_FIRE: return 0.0f; case E_BLOCK_FLOWER: return 0.0f; case E_BLOCK_FLOWER_POT: return 0.0f; case E_BLOCK_FROSTED_ICE: return 0.5f; case E_BLOCK_FURNACE: return 3.5f; case E_BLOCK_GLASS: return 0.3f; case E_BLOCK_GLASS_PANE: return 0.3f; case E_BLOCK_GLOWSTONE: return 0.3f; case E_BLOCK_GOLD_BLOCK: return 3.0f; case E_BLOCK_GOLD_ORE: return 3.0f; case E_BLOCK_GRASS: return 0.6f; case E_BLOCK_GRASS_PATH: return 0.6f; case E_BLOCK_GRAVEL: return 0.6f; case E_BLOCK_GRAY_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_GRAY_SHULKER_BOX: return 2.0f; case E_BLOCK_GREEN_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_GREEN_SHULKER_BOX: return 2.0f; case E_BLOCK_HARDENED_CLAY: return 1.25f; case E_BLOCK_HAY_BALE: return 0.5f; case E_BLOCK_HEAD: return 1.0f; case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return 0.5f; case E_BLOCK_HOPPER: return 3.0f; case E_BLOCK_HUGE_BROWN_MUSHROOM: return 0.2f; case E_BLOCK_HUGE_RED_MUSHROOM: return 0.2f; case E_BLOCK_ICE: return 0.5f; case E_BLOCK_INACTIVE_COMPARATOR: return 0.0f; case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return 0.2f; case E_BLOCK_IRON_BARS: return 5.0f; case E_BLOCK_IRON_BLOCK: return 5.0f; case E_BLOCK_IRON_DOOR: return 5.0f; case E_BLOCK_IRON_ORE: return 3.0f; case E_BLOCK_IRON_TRAPDOOR: return 5.0f; case E_BLOCK_JACK_O_LANTERN: return 1.0f; case E_BLOCK_JUKEBOX: return 2.0f; case E_BLOCK_JUNGLE_DOOR: return 3.0f; case E_BLOCK_JUNGLE_FENCE: return 2.0f; case E_BLOCK_JUNGLE_FENCE_GATE: return 2.0f; case E_BLOCK_JUNGLE_WOOD_STAIRS: return 2.0f; case E_BLOCK_LADDER: return 0.4f; case E_BLOCK_LAPIS_BLOCK: return 3.0f; case E_BLOCK_LAPIS_ORE: return 3.0f; case E_BLOCK_LAVA: return 100.0f; case E_BLOCK_LEAVES: return 0.2f; case E_BLOCK_LEVER: return 0.5f; case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: return 2.0f; case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: return 2.0f; case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return 0.5f; case E_BLOCK_LILY_PAD: return 0.0f; case E_BLOCK_LIME_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_LIME_SHULKER_BOX: return 2.0f; case E_BLOCK_LIT_FURNACE: return 3.5f; case E_BLOCK_LOG: return 2.0f; case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_MAGENTA_SHULKER_BOX: return 2.0f; case E_BLOCK_MAGMA: return 0.5f; case E_BLOCK_MELON: return 1.0f; case E_BLOCK_MELON_STEM: return 0.0f; case E_BLOCK_MOB_SPAWNER: return 5.0f; case E_BLOCK_MOSSY_COBBLESTONE: return 2.0f; case E_BLOCK_MYCELIUM: return 0.6f; case E_BLOCK_NETHERRACK: return 0.4f; case E_BLOCK_NETHER_BRICK: return 2.0f; case E_BLOCK_NETHER_BRICK_FENCE: return 2.0f; case E_BLOCK_NETHER_BRICK_STAIRS: return 2.0f; case E_BLOCK_NETHER_PORTAL: return INFINITY; case E_BLOCK_NETHER_QUARTZ_ORE: return 3.0f; case E_BLOCK_NETHER_WART: return 0.0f; case E_BLOCK_NETHER_WART_BLOCK: return 1.0f; case E_BLOCK_NEW_LEAVES: return 0.2f; case E_BLOCK_NEW_LOG: return 2.0f; case E_BLOCK_NOTE_BLOCK: return 0.8f; case E_BLOCK_OAK_DOOR: return 3.0f; case E_BLOCK_OAK_FENCE_GATE: return 2.0f; case E_BLOCK_OAK_WOOD_STAIRS: return 2.0f; case E_BLOCK_OBSERVER: return 3.5f; case E_BLOCK_OBSIDIAN: return 50.0f; case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_ORANGE_SHULKER_BOX: return 2.0f; case E_BLOCK_PACKED_ICE: return 0.5f; case E_BLOCK_PINK_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_PINK_SHULKER_BOX: return 2.0f; case E_BLOCK_PISTON: return 0.5f; case E_BLOCK_PISTON_EXTENSION: return 0.5f; case E_BLOCK_PISTON_MOVED_BLOCK: return INFINITY; case E_BLOCK_PLANKS: return 2.0f; case E_BLOCK_POTATOES: return 0.0f; case E_BLOCK_POWERED_RAIL: return 0.7f; case E_BLOCK_PRISMARINE_BLOCK: return 1.5f; case E_BLOCK_PUMPKIN: return 1.0f; case E_BLOCK_PUMPKIN_STEM: return 0.0f; case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_PURPLE_SHULKER_BOX: return 2.0f; case E_BLOCK_PURPUR_BLOCK: return 1.5f; case E_BLOCK_PURPUR_DOUBLE_SLAB: return 2.0f; case E_BLOCK_PURPUR_PILLAR: return 1.5f; case E_BLOCK_PURPUR_SLAB: return 2.0f; case E_BLOCK_PURPUR_STAIRS: return 1.5f; case E_BLOCK_QUARTZ_BLOCK: return 0.8f; case E_BLOCK_QUARTZ_STAIRS: return 0.8f; case E_BLOCK_RAIL: return 0.7f; case E_BLOCK_REDSTONE_LAMP_OFF: return 0.3f; case E_BLOCK_REDSTONE_LAMP_ON: return 0.3f; case E_BLOCK_REDSTONE_ORE: return 3.0f; case E_BLOCK_REDSTONE_ORE_GLOWING: return 0.625f; case E_BLOCK_REDSTONE_REPEATER_OFF: return 0.0f; case E_BLOCK_REDSTONE_REPEATER_ON: return 0.0f; case E_BLOCK_REDSTONE_TORCH_OFF: return 0.0f; case E_BLOCK_REDSTONE_TORCH_ON: return 0.0f; case E_BLOCK_REDSTONE_WIRE: return 0.0f; case E_BLOCK_RED_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_RED_MUSHROOM: return 0.0f; case E_BLOCK_RED_NETHER_BRICK: return 2.0f; case E_BLOCK_RED_SANDSTONE: return 0.8f; case E_BLOCK_RED_SANDSTONE_SLAB: return 2.0f; case E_BLOCK_RED_SANDSTONE_STAIRS: return 0.8f; case E_BLOCK_RED_SHULKER_BOX: return 2.0f; case E_BLOCK_REPEATING_COMMAND_BLOCK: return INFINITY; case E_BLOCK_SAND: return 0.5f; case E_BLOCK_SANDSTONE: return 0.8f; case E_BLOCK_SANDSTONE_STAIRS: return 0.8f; case E_BLOCK_SAPLING: return 0.0f; case E_BLOCK_SEA_LANTERN: return 0.3f; case E_BLOCK_SIGN_POST: return 1.0f; case E_BLOCK_SILVERFISH_EGG: return 0.75f; case E_BLOCK_SLIME_BLOCK: return 0.0f; case E_BLOCK_SNOW: return 0.1f; case E_BLOCK_SNOW_BLOCK: return 0.2f; case E_BLOCK_SOULSAND: return 0.5f; case E_BLOCK_SPONGE: return 0.6f; case E_BLOCK_SPRUCE_DOOR: return 3.0f; case E_BLOCK_SPRUCE_FENCE: return 2.0f; case E_BLOCK_SPRUCE_FENCE_GATE: return 2.0f; case E_BLOCK_SPRUCE_WOOD_STAIRS: return 2.0f; case E_BLOCK_STAINED_CLAY: return 4.2f; case E_BLOCK_STAINED_GLASS: return 0.3f; case E_BLOCK_STAINED_GLASS_PANE: return 0.3f; case E_BLOCK_STANDING_BANNER: return 1.0f; case E_BLOCK_STATIONARY_LAVA: return 100.0f; case E_BLOCK_STATIONARY_WATER: return 100.0f; case E_BLOCK_STICKY_PISTON: return 0.5f; case E_BLOCK_STONE: return 1.5f; case E_BLOCK_STONE_BRICKS: return 1.5f; case E_BLOCK_STONE_BRICK_STAIRS: return 1.5f; case E_BLOCK_STONE_BUTTON: return 0.5f; case E_BLOCK_STONE_PRESSURE_PLATE: return 0.5f; case E_BLOCK_STONE_SLAB: return 2.0f; case E_BLOCK_STRUCTURE_BLOCK: return INFINITY; case E_BLOCK_STRUCTURE_VOID: return 0.0f; case E_BLOCK_SUGARCANE: return 0.0f; case E_BLOCK_TALL_GRASS: return 0.0f; case E_BLOCK_TNT: return 0.0f; case E_BLOCK_TORCH: return 0.0f; case E_BLOCK_TRAPDOOR: return 3.0f; case E_BLOCK_TRAPPED_CHEST: return 2.5f; case E_BLOCK_TRIPWIRE: return 0.0f; case E_BLOCK_TRIPWIRE_HOOK: return 0.0f; case E_BLOCK_VINES: return 0.2f; case E_BLOCK_WALLSIGN: return 1.0f; case E_BLOCK_WALL_BANNER: return 1.0f; case E_BLOCK_WATER: return 100.0f; case E_BLOCK_WHITE_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_WHITE_SHULKER_BOX: return 2.0f; case E_BLOCK_WOODEN_BUTTON: return 0.5f; case E_BLOCK_WOODEN_PRESSURE_PLATE: return 0.5f; case E_BLOCK_WOODEN_SLAB: return 2.0f; case E_BLOCK_WOOL: return 0.8f; case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return 1.4f; case E_BLOCK_YELLOW_SHULKER_BOX: return 2.0f; default: return 0; } }