// SignEntity.h // Declares the cSignEntity class representing a single sign in the world #pragma once #include "BlockEntity.h" // tolua_begin class cSignEntity : public cBlockEntity { // tolua_end using Super = cBlockEntity; public: // tolua_export /** Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr */ cSignEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World); // tolua_begin /** Sets all the sign's lines */ void SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); /** Sets individual line (zero-based index) */ void SetLine(int a_Index, const AString & a_Line); /** Retrieves individual line (zero-based index) */ AString GetLine(int a_Index) const; // tolua_end // cBlockEntity overrides: virtual void CopyFrom(const cBlockEntity & a_Src) override; virtual bool UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; private: AString m_Line[4]; } ; // tolua_export