#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "EndPortalEntity.h" #include "../ClientHandle.h" cEndPortalEntity::cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) : Super(a_BlockType, a_BlockMeta, a_Pos, a_World) { ASSERT(a_BlockType == E_BLOCK_END_PORTAL); } void cEndPortalEntity::CopyFrom(const cBlockEntity & a_Src) { Super::CopyFrom(a_Src); } bool cEndPortalEntity::UsedBy(cPlayer * a_Player) { UNUSED(a_Player); return true; } void cEndPortalEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateBlockEntity(*this); }