// DropperEntity.h // Declares the cDropperEntity class representing a dropper block entity #pragma once #include "DropSpenserEntity.h" // tolua_begin class cDropperEntity : public cDropSpenserEntity { // tolua_end using Super = cDropSpenserEntity; public: // tolua_export /** Constructor used for normal operation */ cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World); protected: // cDropSpenserEntity overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; } ; // tolua_export