// DropperEntity.cpp // Implements the cRtopperEntity class representing a Dropper block entity #include "Globals.h" #include "DropperEntity.h" cDropperEntity::cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World): Super(a_BlockType, a_BlockMeta, a_Pos, a_World) { ASSERT(a_BlockType == E_BLOCK_DROPPER); } void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { DropFromSlot(a_Chunk, a_SlotNum); }