// LuaNameLookup.h // Declares the cLuaNameLookup class used as the cNetwork API callbacks for name and IP lookups from Lua #pragma once #include "../OSSupport/Network.h" #include "LuaState.h" class cLuaNameLookup: public cNetwork::cResolveNameCallbacks { public: /** Creates a new instance of the lookup callbacks for the specified query, using the callbacks that are in the specified table. */ cLuaNameLookup(const AString & a_Query, cLuaState::cTableRefPtr && a_Callbacks); protected: /** The Lua table that holds the callbacks to be invoked. */ cLuaState::cTableRefPtr m_Callbacks; /** The query used to start the lookup (either hostname or IP). */ AString m_Query; // cNetwork::cResolveNameCallbacks overrides: virtual void OnNameResolved(const AString & a_Name, const AString & a_IP) override; virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override; virtual void OnFinished(void) override; };