// LuaChunkStay.h // Declares the cLuaChunkStay class representing a cChunkStay binding for plugins, used by cWorld:ChunkStay() Lua API #pragma once #include "LuaState.h" #include "../ChunkStay.h" // fwd: class cChunkMap; class cLuaChunkStay: public cChunkStay { using Super = cChunkStay; public: cLuaChunkStay(); virtual ~cLuaChunkStay() override { } /** Adds chunks in the specified Lua table. Can be called only once. Returns true if any chunk added, false (plus log warning) if none. */ bool AddChunks(const cLuaState::cStackTable & a_ChunkCoords); /** Enables the ChunkStay for the specified chunkmap, with the specified Lua callbacks. */ void Enable(cChunkMap & a_ChunkMap, cLuaState::cCallbackPtr a_OnChunkAvailable, cLuaState::cCallbackPtr a_OnAllChunksAvailable); protected: /** The Lua function to call in OnChunkAvailable. Only valid when enabled. */ cLuaState::cCallbackPtr m_OnChunkAvailable; /** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */ cLuaState::cCallbackPtr m_OnAllChunksAvailable; // cChunkStay overrides: virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override; virtual bool OnAllChunksAvailable(void) override; virtual void OnDisabled(void) override; /** Adds a single chunk coord from the table at the top of the Lua stack. Expects the top element to be a table, checks that it contains two numbers. Uses those two numbers as chunk coords appended to m_Chunks. If the coords are already present, gives a warning and ignores the pair. The a_Index parameter is only for the error messages. */ void AddChunkCoord(cLuaState & a_LuaState, int a_Index); } ;