// SpringStats.h // Declares the cSpringStats class representing a cCallback descendant that collects statistics on lava and water springs #pragma once #include "Callback.h" class cSpringStats : public cCallback { public: class cStats { public: /** Per-height, per-biome frequencies of springs */ typedef UInt64 SpringStats[256][256]; SpringStats m_LavaSprings; SpringStats m_WaterSprings; /** Total number of chunks that are fully processed through this callback(OnSectionsFinished()) */ UInt64 m_TotalChunks; cStats(void); void Add(const cStats & a_Other); } ; cSpringStats(void); const cStats & GetStats(void) const { return m_Stats; } protected: BLOCKTYPE m_BlockTypes[16 * 16 * 256]; NIBBLETYPE m_BlockMetas[16 * 16 * 256 / 2]; char m_Biomes[16 * 16]; bool m_AreBiomesValid; cStats m_Stats; // cCallback overrides: virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! virtual bool OnBiomes(const unsigned char * a_BiomeData) override; virtual bool OnHeightMap(const int * a_HeightMap) override { return false; } virtual bool OnSection( unsigned char a_Y, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockAdditional, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight ) override; virtual bool OnSectionsFinished(void) override; /** Tests the specified block, if it appears to be a spring, it is added to a_Stats */ void TestSpring(int a_RelX, int a_RelY, int a_RelZ, cStats::SpringStats & a_Stats); } ; class cSpringStatsFactory : public cCallbackFactory { public: virtual ~cSpringStatsFactory(); virtual cCallback * CreateNewCallback(void) override { return new cSpringStats; } cSpringStats::cStats m_CombinedStats; void JoinResults(void); /** Saves total per-height data (summed through biomes) for both spring types to the file */ void SaveTotals(const AString & a_FileName); /** Saves complete per-height, per-biome statistics for the springs to the file */ void SaveStatistics(const cSpringStats::cStats::SpringStats & a_Stats, const AString & a_FileName); } ;