// HeightMap.h // Declares the cHeightMap class representing a cCallback descendant that draws a B & W map of heights for the world #pragma once #include "Callback.h" class cHeightMap : public cCallback { public: cHeightMap(void); void Finish(void); static bool IsGround(BLOCKTYPE a_BlockType); protected: int m_CurrentChunkX; // Absolute chunk coords int m_CurrentChunkZ; int m_CurrentChunkOffX; // Chunk offset from the start of the region int m_CurrentChunkOffZ; int m_CurrentRegionX; int m_CurrentRegionZ; bool m_IsCurrentRegionValid; /** Height-map of the entire current region [x + 16 * 32 * z] */ int m_Height[16 * 32 * 16 * 32]; /** Block data of the currently processed chunk (between OnSection() and OnSectionsFinished()) */ BLOCKTYPE m_BlockTypes[16 * 16 * 256]; // cCallback overrides: virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! virtual bool OnBiomes(const unsigned char * a_BiomeData) { return false; } virtual bool OnHeightMap(const int * a_HeightMapBE) override; virtual bool OnSection( unsigned char a_Y, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockAdditional, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight ) override; virtual bool OnSectionsFinished(void) override; void StartNewRegion(int a_RegionX, int a_RegionZ); } ; class cHeightMapFactory : public cCallbackFactory { public: virtual ~cHeightMapFactory(); virtual cCallback * CreateNewCallback(void) override { return new cHeightMap; } } ;