// HeightBiomeMap.h // Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined #pragma once #include "ImageComposingCallback.h" class cHeightBiomeMap : public cImageComposingCallback { typedef cImageComposingCallback super; public: // Minima and maxima for the regions processed through this callback int m_MinRegionX, m_MaxRegionX; int m_MinRegionZ, m_MaxRegionZ; cHeightBiomeMap(void); protected: int m_CurrentChunkX; // Absolute chunk coords int m_CurrentChunkZ; int m_CurrentChunkRelX; // Chunk offset from the start of the region int m_CurrentChunkRelZ; /** Biome-map for the current chunk */ char m_ChunkBiomes[16 * 16]; /** Height-map for the current chunk */ int m_ChunkHeight[16 * 16]; /** Block data for the current chunk (between OnSection() and OnSectionsFinished()) */ BLOCKTYPE m_BlockTypes [16 * 16 * 256]; // cCallback overrides: virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) override; virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return CALLBACK_CONTINUE; } virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return CALLBACK_CONTINUE; } virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return CALLBACK_CONTINUE; } virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return CALLBACK_CONTINUE; } virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return CALLBACK_CONTINUE; } virtual bool OnTerrainPopulated(bool a_Populated) override { return a_Populated ? CALLBACK_CONTINUE : CALLBACK_ABORT; } // If not populated, we don't want it! virtual bool OnBiomes(const unsigned char * a_BiomeData) override; virtual bool OnHeightMap(const int * a_HeightMapBE) override; virtual bool OnSection( unsigned char a_Y, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockAdditional, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight ) override; virtual bool OnSectionsFinished(void) override; } ; class cHeightBiomeMapFactory : public cCallbackFactory { public: virtual ~cHeightBiomeMapFactory(); virtual cCallback * CreateNewCallback(void) override { return new cHeightBiomeMap; } } ;