Commit Graph
18 Commits
Author SHA1 Message Date
madmaxoft f9d9ba75ae Removed settings.ini and webadmin.ini, made them into *.example.ini 2013-07-29 17:56:58 +02:00
madmaxoft 20e7221c7c WebAdmin: Removed the duplicate memory usage querying 2013-07-29 10:59:10 +02:00
madmaxoft e51221eaf9 Fixed formatting in LuaScript.* 2013-07-29 10:03:42 +02:00
madmaxoft 5530178aad Merge pull request #14 from mc-server/hunger
Hunger
2013-07-29 00:57:34 -07:00
madmaxoft 473dec42c8 Updated the automatic Lua bindings 2013-07-29 09:55:37 +02:00
madmaxoft 752e57108d Merge remote-tracking branch 'origin/master' into hunger 2013-07-29 09:53:47 +02:00
madmaxoft 4beb495f93 Merge remote-tracking branch 'origin/master' into hunger 2013-07-29 09:52:00 +02:00
madmaxoft 3bf4130e3f Player eating is now properly broadcast to other players.
Also fixed the API relating to food, determining player gamemode, and removed several unneeded API functions.
2013-07-28 22:55:09 +02:00
madmaxoft afa19d3bb4 Ignoring all items beginning with "world".
This is so that multiple worlds can exists without having to ignore each of them - simply name each worldSomething
2013-07-28 19:18:15 +02:00
madmaxoft f4ffd35ddc Added PNG versions of the MCServer icon.
Extracted from the icon.ico, these are to be used for logos, avatars etc.
2013-07-28 19:16:49 +02:00
madmaxoft 4746d2251c Implemented basic eating support.
Food is now properly consumed and it takes 1.5 sec.
2013-07-28 19:15:03 +02:00
madmaxoft 00196e975a ProtoProxy now properly waits for both sides to establish encryption
No more "End of stream" kicks in the client. Data sent while one connection is encrypted and the other is not is buffered and sent when the other link establishes encryption.
2013-07-28 18:15:19 +02:00
madmaxoft 8c61c54dae Set up proper ignores for ProtoProxy 2013-07-28 18:12:23 +02:00
madmaxoft 64845e81b3 Debuggers: added the /starve and /fl (foodlevel) commands for manipulating player food level 2013-07-28 16:01:56 +02:00
madmaxoft 0caadbb25c Hunger-per-distance is calculated only for the XZ distance 2013-07-28 11:54:37 +02:00
madmaxoft d155c1cb00 Player food level is reset on respawn 2013-07-28 11:52:24 +02:00
madmaxoft c5c233312a Merge remote-tracking branch 'origin/master' into hunger 2013-07-28 11:47:29 +02:00
madmaxoft d3801c0296 Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions.
These are the preferred way of determining the gamemode, you should use those instead of doing manual comparisons to the gamemode value.
2013-07-28 11:30:54 +02:00