Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Mat
9ddf433ae7
Add ambient mob sounds ( #4521 )
2020-03-22 15:50:34 +00:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
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Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Tristan
4642a50d62
GetSizeName of cSlime and cMagmaCube is now static
2015-05-08 20:50:05 -04:00
Tri125
63af47832d
Fixed the sound issue with the MagmaCube
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-Name of the sound is correctly capitalized
-Get the appropriate sound depending on its size
2015-05-06 23:12:17 -04:00
archshift
06819595b0
Fixed references to renamed files.
2014-04-23 15:25:10 -07:00
archshift
c2f2ef7cb4
Rename mob source files to fit CamelCase.
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Rename Cavespider.cpp to CaveSpider.cpp
Rename Cavespider.h to CaveSpider.h
Rename Magmacube.cpp to MagmaCube.cpp
Rename Magmacube.h to MagmaCube.h
Rename Zombiepigman.cpp to ZombiePigman.cpp
Rename Zombiepigman.h to ZombiePigman.h
2014-04-23 15:22:49 -07:00