Commit Graph
100 Commits
Author SHA1 Message Date
faketruth 987b6ac123 Fixed a bug in the inventory system where it would de-sync when dragging items with non-default metadata/health
Android: Updated VS2008 project to point to correct Android files
Android: Updated makefiles to compile CryptoPP
Android: Modified CryptoPP config.h and misc.cpp so it compiles for Android
Android: Added pretty MCServer icons

git-svn-id: http://mc-server.googlecode.com/svn/trunk@893 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-26 14:36:08 +00:00
faketruth 2132599cbb Core's Web Chat should work on FireFox again. Apparently it appends "charset=utf-8" to the content type which was not properly handled.
Right now any trailing data in the content type is ignored, which seems to work

git-svn-id: http://mc-server.googlecode.com/svn/trunk@857 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-09 12:30:16 +00:00
faketruth 917259f2e7 Core now uses built in item functions ( StringToItem() ) for the /item command
git-svn-id: http://mc-server.googlecode.com/svn/trunk@855 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-08 21:41:17 +00:00
faketruth 8199aeb18a GetLocalDirectory should not include FILE_IO_PREFIX since that is already included in cIniFile
git-svn-id: http://mc-server.googlecode.com/svn/trunk@851 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-08 20:51:47 +00:00
faketruth 6bc916fc3c Added cPlugin_NewLua::GetLocalDirectory() and exported it to Lua so plugins can store their settings in their own folder.
Core now stores banned players and whitelist data in its own directory

git-svn-id: http://mc-server.googlecode.com/svn/trunk@850 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-08 20:49:29 +00:00
faketruth f94456dd3e Added the possibility of reserved player slots by implementing the HandleHandshake hook!
More info: http://forum.mc-server.org/showthread.php?tid=555

git-svn-id: http://mc-server.googlecode.com/svn/trunk@836 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-05 20:30:27 +00:00
faketruth f075bed23c ToLua does not like the override keyword :(
git-svn-id: http://mc-server.googlecode.com/svn/trunk@821 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-02 13:54:33 +00:00
faketruth 9db307bb53 Exported cWorld::DoWithChestAt to Lua
Exported cChestEntity to Lua for handling in DoWithChestAt

git-svn-id: http://mc-server.googlecode.com/svn/trunk@820 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-02 13:34:59 +00:00
faketruth eba0437d68 Fixed WebAdmin showing tab names (thanks for pointing it out Lapayo)
Changed some std::string to AString

git-svn-id: http://mc-server.googlecode.com/svn/trunk@780 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-22 23:29:15 +00:00
faketruth 49a4613d94 Added a RateCompareString function to StringUtils
Created a preprocessor template (define) for DoWith* functions
Exported cWorld::FindAndDoWithPlayer(), cRoot::FindAndDoWithPlayer() and cRoot::ForEachPlayer() to Lua
Added a function FindAndDoWithPlayer to cRoot and cWorld. It takes a part of a player name and finds a single player based on that.
Fixed Core's MOTD to contain the correct URL to the MCServer site
Fixed Core /kick command
Fixed Core's WebAdmin kick

git-svn-id: http://mc-server.googlecode.com/svn/trunk@779 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-22 23:05:12 +00:00
faketruth 7c84349990 WebAdmin should not cause crashes anymore
Got rid of cWebPlugin_Lua
cPlugin_Lua is also a cWebPlugin now, so plugins don't need a separate cWebPlugin object
Changed some stuff to use AString instead of char*

git-svn-id: http://mc-server.googlecode.com/svn/trunk@777 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-22 14:22:21 +00:00
faketruth 0da4f7eaa2 Fixed cWebPlugin_Lua being not thread safe. And I don't know why, but it still crashes in Lua sometimes o_O
WebAdmin chat now supports infinite number of chat messages (only client side). The client requests only NEW chat messages from the server.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@776 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-22 12:24:29 +00:00
faketruth e086b931ea Chat history limit on the WebAdmin chat
Did some refactoring on the JavaScript side of the WebAdmin chat
Got rid of cRoot::sRootState
Fixed a crash on the WebAdmin when a page is loaded before a world exists

git-svn-id: http://mc-server.googlecode.com/svn/trunk@775 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-22 11:22:26 +00:00
faketruth 492cbe87ee Now the web server supports %20 spaces in URLs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@774 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-22 10:16:57 +00:00
faketruth b5c4994475 Web chat for the WebAdmin :D
git-svn-id: http://mc-server.googlecode.com/svn/trunk@773 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-22 00:35:06 +00:00
faketruth 46904e1820 Now it's possible to only show the plugin's WebAdmin content without the template around it by going to /~webadmin/ instead of /webadmin/
git-svn-id: http://mc-server.googlecode.com/svn/trunk@772 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-21 22:17:59 +00:00
faketruth b20e94d48d Can add/remove worlds from WebAdmin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@770 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-21 14:24:23 +00:00
faketruth 9aa41dde2f Using multi line strings for Core's WebAdmin interface
git-svn-id: http://mc-server.googlecode.com/svn/trunk@769 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-21 13:18:23 +00:00
faketruth e940b2d05d Fixed server settings on FireFox
git-svn-id: http://mc-server.googlecode.com/svn/trunk@768 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-21 11:10:54 +00:00
faketruth 9a08f3dc59 Can change monster settings in WebAdmin too
git-svn-id: http://mc-server.googlecode.com/svn/trunk@767 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-20 19:10:19 +00:00
faketruth af8c915461 Can now edit some generic server settings through the WebAdmin (port, description, etc)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@766 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-20 16:36:40 +00:00
faketruth 1bfdab379a Updated clean.bat for cleaning MCServer files
Removed accidentally added "ini editor" from Core

git-svn-id: http://mc-server.googlecode.com/svn/trunk@765 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-20 12:34:07 +00:00
faketruth fa8ae973c4 Updated GNUmakefile to output to MCServer directory
Moved Lua-LICENSE.txt to Install dir (dont know what happened to the other license files :P )

git-svn-id: http://mc-server.googlecode.com/svn/trunk@764 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-20 12:29:51 +00:00
faketruth 12906c026d Moved files used by MCServer to a special MCServer folder
git-svn-id: http://mc-server.googlecode.com/svn/trunk@763 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-20 12:20:20 +00:00
faketruth 5b36aa1567 Android: Do not create an input thread for Android
git-svn-id: http://mc-server.googlecode.com/svn/trunk@760 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 16:57:22 +00:00
faketruth 8560ceeef5 Android: Welcome back gen folder :P
git-svn-id: http://mc-server.googlecode.com/svn/trunk@759 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 16:50:31 +00:00
faketruth 01a4ab7726 Android: Moved Android stuff to the ~/trunk/Android/ folder!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@758 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 16:43:47 +00:00
faketruth 81a9bc51d9 Android: Go away gen folder! You're nothing but trouble (for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@757 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 16:42:46 +00:00
faketruth e5bef782fc Android: Finally a log! :D
git-svn-id: http://mc-server.googlecode.com/svn/trunk@754 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 00:35:19 +00:00
faketruth cc13cbbe3d Android: Showing last MCServer related logcat message
git-svn-id: http://mc-server.googlecode.com/svn/trunk@753 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-18 23:42:27 +00:00
faketruth b6138129e6 Android: I'm probably using a lot of bad practices, but the app looks somewhat better now and polls the server status
Android: Put quite some testing code in ToJava.h and app-android.cpp ... I still can't send log messages to Java. The issue is threads, I can't use JNI stuff from threads that were not created by Java (at least not easily)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@752 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-18 21:00:51 +00:00
faketruth c40af4c4ab Android: Pressing back button sends stop command to server
Android: ToJava can call functions on Java by using JNI
Android: Plugins work
Android: Added android specific files to VS2008 project, but they are excluded from compiling

git-svn-id: http://mc-server.googlecode.com/svn/trunk@747 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-17 22:20:35 +00:00
faketruth 33ca4d5003 MCServer should run just fine on Android now :D
The server is also stoppable from Android

git-svn-id: http://mc-server.googlecode.com/svn/trunk@743 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-16 20:28:14 +00:00
faketruth d21e4dacf7 Compiles on Android! Added Eclipse project, import it into your workspace and it should be runnable on Android!
Disabled Squirrel for Android
cLog now logs to Android LogCat as well
Fixed Lua so it compiles on Android
Removed/commented out exceptions in JsonCpp so it compiles on Android

git-svn-id: http://mc-server.googlecode.com/svn/trunk@741 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-15 21:24:11 +00:00
faketruth 79f9841449 Exported the ItemCategory functions and added a IsTool() function to it, for easy checking whether an item is a tool
git-svn-id: http://mc-server.googlecode.com/svn/trunk@603 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-13 18:14:20 +00:00
faketruth ee9e024bed I think the chunk generation hooks for Lua are pretty good now, though it might still need some tweaking
git-svn-id: http://mc-server.googlecode.com/svn/trunk@600 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-13 15:52:28 +00:00
faketruth 373dac3204 Added implementation of E_PLUGIN_CHUNK_GENERATING lua hook
It crashes the server when a plugin actually overrides default behavior though...

git-svn-id: http://mc-server.googlecode.com/svn/trunk@594 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-11 19:25:55 +00:00
faketruth ae3fa2b622 Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@457 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-11 12:16:13 +00:00
faketruth d975e5bf04 cSocket.cpp should also compile on Mac now (I hope)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@443 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-31 19:07:48 +00:00
faketruth 64f8549604 Fixed a crash when fluid would try to go below the world (y = -1)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@442 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-31 12:10:17 +00:00
faketruth 091d958b0c Got rid of sPluginManagerState
/pluginlist now also shows the number of active plugins
Fixed crash caused by lingering bound Lua commands http://forum.mc-server.org/showthread.php?tid=212&pid=2541#pid2541
Added error messages when binding commands to an invalid plugin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@440 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-28 18:11:06 +00:00
faketruth ed7b680d3c Added core.build permission to Core. Without this permission players are unable to build
git-svn-id: http://mc-server.googlecode.com/svn/trunk@425 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-19 20:30:24 +00:00
faketruth cbfca006f7 Got rid of cPlayer::sPlayerState
git-svn-id: http://mc-server.googlecode.com/svn/trunk@418 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16 16:16:37 +00:00
faketruth 445d31acc9 That didn't work.. I forgot some cChunk functions were changed. Now it should compile again
git-svn-id: http://mc-server.googlecode.com/svn/trunk@417 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16 15:52:26 +00:00
faketruth 38b219de62 Exposed a function to Lua to get a block's sky light value
git-svn-id: http://mc-server.googlecode.com/svn/trunk@416 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16 15:48:40 +00:00
faketruth e06c2001ba Fixed a small bug in chunk version check D:
git-svn-id: http://mc-server.googlecode.com/svn/trunk@400 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-11 13:07:25 +00:00
faketruth f90a8928e7 Completely integrated the new axis ordering. Will update worlds accordingly
git-svn-id: http://mc-server.googlecode.com/svn/trunk@396 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 22:10:15 +00:00
faketruth e5b91a8d97 Was using "#else if" which is not valid apparently, now using "#elif"
git-svn-id: http://mc-server.googlecode.com/svn/trunk@391 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 13:49:40 +00:00
faketruth 68f3ea56bd You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!
Still need to update world storage schemes, converters and such

git-svn-id: http://mc-server.googlecode.com/svn/trunk@390 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 02:39:36 +00:00
faketruth 62ba8f5a20 Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now
Added some more functions that use Vector3i for block coordinates in cChunk

git-svn-id: http://mc-server.googlecode.com/svn/trunk@389 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 00:25:05 +00:00
faketruth f43b65cf53 cClientHandles have a unique ID now to distinguish them
cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00
faketruth 787382caf8 Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
Also removed the SetClientHandle() function from cPlayer
Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed'
Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &'
Exposed some more functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07 13:36:30 +00:00
faketruth bae54ee7bd Sticky pistons should work as well now
git-svn-id: http://mc-server.googlecode.com/svn/trunk@379 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 22:17:36 +00:00
faketruth 944dec3a4e Fixed redstone repeater bug where it could not get the direction when it has delay bits set
git-svn-id: http://mc-server.googlecode.com/svn/trunk@377 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 21:56:12 +00:00
faketruth 01577bed9d Yay redstone repeaters!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@374 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 21:06:51 +00:00
faketruth ea1ecd36db Fixed bug FS#157 http://mc-server.org/support/index.php?do=details&task_id=157
git-svn-id: http://mc-server.googlecode.com/svn/trunk@370 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 13:25:14 +00:00
faketruth a655d7fdae Removed redstone debugging: powered dirt blocks change into stone
git-svn-id: http://mc-server.googlecode.com/svn/trunk@364 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:59:39 +00:00
faketruth ac5f1e8f30 Yay tiny commits XD fixed % sign
git-svn-id: http://mc-server.googlecode.com/svn/trunk@363 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:19:49 +00:00
faketruth e1b9fb1ab4 Lowered the amount of logging while converting chunks
git-svn-id: http://mc-server.googlecode.com/svn/trunk@362 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:18:32 +00:00
faketruth 85ecca1cfa Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@361 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:15:04 +00:00
faketruth 72e18bc414 Edited the wrong settings.ini ...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@360 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:09:09 +00:00
faketruth 9b7675f0e1 Forcing the use of the new redstone simulator
git-svn-id: http://mc-server.googlecode.com/svn/trunk@359 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:04:42 +00:00
faketruth 95eb3a7bd7 Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
BACK UP YOUR WORLD!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@358 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 15:59:10 +00:00
faketruth f1f762c4fa The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@357 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 14:09:35 +00:00
faketruth fb7c60ec11 Changed signed char to unsigned char in block packets, so we can receive height up to 255
Blocks placed above 128 limit don't become obsidian anymore. This was due to the cChunk::MakeIndex() function return 0 when outside of bounds, it now returns an 'error constant'

git-svn-id: http://mc-server.googlecode.com/svn/trunk@356 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 13:54:33 +00:00
faketruth ad89cf88ba Got rid of some hardcoded numbers, now using hardcoded variables! woo
git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-03 20:55:16 +00:00
faketruth f7b29dc727 That should not have been committed...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@354 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 14:09:52 +00:00
faketruth 5179588b65 Chunk light and metadata are also sent now, should take a load off of the client
git-svn-id: http://mc-server.googlecode.com/svn/trunk@353 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 13:58:31 +00:00
faketruth eceead8394 Finally got the multiblock packet working! It seems the byte order was wrong
git-svn-id: http://mc-server.googlecode.com/svn/trunk@352 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 13:41:42 +00:00
faketruth 4dda2a5c2b MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/
git-svn-id: http://mc-server.googlecode.com/svn/trunk@351 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 01:22:06 +00:00
faketruth a2f6ab93b6 Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
Fixed respawn packet for 1.2.2

git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 18:56:56 +00:00
faketruth d24c07a550 Clients can join the server, but chunks are sent completely empty
git-svn-id: http://mc-server.googlecode.com/svn/trunk@349 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 18:08:53 +00:00
faketruth 4baa9e2709 Forgot to update packet size (though I'm not even sure it's used anymore)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@348 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 17:14:23 +00:00
faketruth 957ef3b297 Started carefully moving to 1.2.2
Clients can get up to the login packet, after which the server tries to send chunks but in the wrong format and the client disconnects

git-svn-id: http://mc-server.googlecode.com/svn/trunk@347 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 17:07:41 +00:00
faketruth b467f77689 Forgot to update the VS2008 project
git-svn-id: http://mc-server.googlecode.com/svn/trunk@346 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:21:02 +00:00
faketruth 867fc8ee0d New redstone simulator. Should work without crashes!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:18:59 +00:00
faketruth bba824a1c6 Making sure cClientHandle::m_Player was NULL after authentication completed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@343 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-29 13:40:40 +00:00
faketruth ac117959d3 Server uses ~40% less CPU now
git-svn-id: http://mc-server.googlecode.com/svn/trunk@339 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 14:22:03 +00:00
faketruth 3de5480191 That 2nd assert didn't make much sense...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@320 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:40:32 +00:00
faketruth 3ca9b52ab2 Added some asserts to trace a bug
git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:33:33 +00:00
faketruth 6015b59f13 Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@318 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 19:31:30 +00:00
faketruth 2518738f7f Updated the ChatLog plugin to the new format
git-svn-id: http://mc-server.googlecode.com/svn/trunk@315 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:57:45 +00:00
faketruth 41d55ef86b Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
/tp command should work again :)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:46:38 +00:00
faketruth d9c25a161e Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
git-svn-id: http://mc-server.googlecode.com/svn/trunk@312 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:35:10 +00:00
faketruth 42a3cd60d4 Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
git-svn-id: http://mc-server.googlecode.com/svn/trunk@311 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:15:44 +00:00
faketruth be0a659153 Changed ASSERT() to not cause warnings during compile
Added VERIFY(); it's the same as ASSERT() but also works in release builds
VS2010 project uses warning level 4

git-svn-id: http://mc-server.googlecode.com/svn/trunk@305 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 16:42:24 +00:00
faketruth 0b616909e3 Using own ASSERT() that logs to file
git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 23:00:00 +00:00
faketruth df39f12e30 Fixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@296 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 19:31:38 +00:00
faketruth 4a7883a5e3 git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6 2012-02-16 22:28:19 +00:00
faketruth 008addf5d7 Got rid of dangerous GetEntity(), not using DoWithEntity()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@278 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 17:20:28 +00:00
faketruth bb396c8cc0 Heightmap is properly generated after loading chunks now, so /spawn and /top should work properly again
git-svn-id: http://mc-server.googlecode.com/svn/trunk@274 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 15:40:38 +00:00
faketruth 1c4122313f Chunks are properly saved before being unloaded now
numchunks server command works again

git-svn-id: http://mc-server.googlecode.com/svn/trunk@272 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 13:23:54 +00:00
faketruth 1b60fe14f8 Disabled the excessive logging while initializing the Core plugin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@271 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 12:42:46 +00:00
faketruth 85db35a3ba cSocket::GetErrorString() now also compiles on Cygwin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@270 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 11:15:00 +00:00
faketruth d15d40ad69 No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 22:50:00 +00:00
faketruth 57a97e8036 New players no longer cause an assert
git-svn-id: http://mc-server.googlecode.com/svn/trunk@267 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 22:11:56 +00:00
faketruth 7a26fbe471 Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@266 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 21:47:21 +00:00
faketruth 5958478c59 Fixed a deadlock in WorldStorage
git-svn-id: http://mc-server.googlecode.com/svn/trunk@265 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 21:35:59 +00:00
faketruth 5e1033c567 Can now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol
git-svn-id: http://mc-server.googlecode.com/svn/trunk@262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 13:16:42 +00:00
faketruth e7ea352f41 Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua
Core now uses ForEachPlayer() to interact with connected players

git-svn-id: http://mc-server.googlecode.com/svn/trunk@260 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 19:14:23 +00:00