wraith11
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794013315b
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Fix door placing in connection with slabs
Except top-half slabs as transparent blocks for doors.
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2015-04-21 20:47:02 +02:00 |
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Tommy Santerre
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3f6d823aa4
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Correct world height validations.
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
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2015-03-19 20:32:17 -04:00 |
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Mattes D
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88fc70a06a
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Fixed door placement.
Doors now have hinges on the correct side, based on what the surroundings are when placing them.
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2015-02-28 17:16:21 +01:00 |
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Mattes D
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1bcc4abd68
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Door handler: Removed needless check.
The Y coord has already been checked above.
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2015-02-21 14:23:37 +01:00 |
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Freddie Wang
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b165ab6363
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Fix door placement check
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2015-02-21 14:22:05 +01:00 |
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Mattes D
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9e478c6f29
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Fixed door placement.
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2014-12-25 01:00:51 +01:00 |
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Mattes D
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ccdf03daaf
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Refactored all player block placing to go through hooks.
Fixes #1618.
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2014-12-24 07:20:17 +01:00 |
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Masy98
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9106a8c29b
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Moved curly brace to seperate line
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2014-09-26 19:45:03 +02:00 |
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Masy98
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d4641576c0
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Added new doors in ItemDoor.h
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2014-09-11 16:33:52 +02:00 |
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madmaxoft
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5e198c6730
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
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Tycho
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8464f689ea
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Improved Type safety of eBlockFace
May Fix #640
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2014-02-04 10:59:05 -08:00 |
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Tycho
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c6304b2b4f
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Changed pointers to references
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2014-02-01 05:06:32 -08:00 |
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Tycho
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a13d009a30
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Refactored GetPlacementBlockTypeMeta
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2014-01-26 07:06:25 -08:00 |
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Alexander Harkness
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675b4aa878
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Moved source to src
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2013-11-24 14:19:41 +00:00 |
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