Commit Graph
100 Commits
Author SHA1 Message Date
faketruth ae3fa2b622 Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@457 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-11 12:16:13 +00:00
faketruth d975e5bf04 cSocket.cpp should also compile on Mac now (I hope)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@443 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-31 19:07:48 +00:00
faketruth 64f8549604 Fixed a crash when fluid would try to go below the world (y = -1)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@442 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-31 12:10:17 +00:00
faketruth 091d958b0c Got rid of sPluginManagerState
/pluginlist now also shows the number of active plugins
Fixed crash caused by lingering bound Lua commands http://forum.mc-server.org/showthread.php?tid=212&pid=2541#pid2541
Added error messages when binding commands to an invalid plugin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@440 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-28 18:11:06 +00:00
faketruth ed7b680d3c Added core.build permission to Core. Without this permission players are unable to build
git-svn-id: http://mc-server.googlecode.com/svn/trunk@425 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-19 20:30:24 +00:00
faketruth cbfca006f7 Got rid of cPlayer::sPlayerState
git-svn-id: http://mc-server.googlecode.com/svn/trunk@418 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16 16:16:37 +00:00
faketruth 445d31acc9 That didn't work.. I forgot some cChunk functions were changed. Now it should compile again
git-svn-id: http://mc-server.googlecode.com/svn/trunk@417 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16 15:52:26 +00:00
faketruth 38b219de62 Exposed a function to Lua to get a block's sky light value
git-svn-id: http://mc-server.googlecode.com/svn/trunk@416 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16 15:48:40 +00:00
faketruth e06c2001ba Fixed a small bug in chunk version check D:
git-svn-id: http://mc-server.googlecode.com/svn/trunk@400 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-11 13:07:25 +00:00
faketruth f90a8928e7 Completely integrated the new axis ordering. Will update worlds accordingly
git-svn-id: http://mc-server.googlecode.com/svn/trunk@396 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 22:10:15 +00:00
faketruth e5b91a8d97 Was using "#else if" which is not valid apparently, now using "#elif"
git-svn-id: http://mc-server.googlecode.com/svn/trunk@391 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 13:49:40 +00:00
faketruth 68f3ea56bd You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!
Still need to update world storage schemes, converters and such

git-svn-id: http://mc-server.googlecode.com/svn/trunk@390 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 02:39:36 +00:00
faketruth 62ba8f5a20 Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now
Added some more functions that use Vector3i for block coordinates in cChunk

git-svn-id: http://mc-server.googlecode.com/svn/trunk@389 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 00:25:05 +00:00
faketruth f43b65cf53 cClientHandles have a unique ID now to distinguish them
cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00
faketruth 787382caf8 Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
Also removed the SetClientHandle() function from cPlayer
Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed'
Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &'
Exposed some more functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07 13:36:30 +00:00
faketruth bae54ee7bd Sticky pistons should work as well now
git-svn-id: http://mc-server.googlecode.com/svn/trunk@379 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 22:17:36 +00:00
faketruth 944dec3a4e Fixed redstone repeater bug where it could not get the direction when it has delay bits set
git-svn-id: http://mc-server.googlecode.com/svn/trunk@377 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 21:56:12 +00:00
faketruth 01577bed9d Yay redstone repeaters!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@374 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 21:06:51 +00:00
faketruth ea1ecd36db Fixed bug FS#157 http://mc-server.org/support/index.php?do=details&task_id=157
git-svn-id: http://mc-server.googlecode.com/svn/trunk@370 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 13:25:14 +00:00
faketruth a655d7fdae Removed redstone debugging: powered dirt blocks change into stone
git-svn-id: http://mc-server.googlecode.com/svn/trunk@364 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:59:39 +00:00
faketruth ac5f1e8f30 Yay tiny commits XD fixed % sign
git-svn-id: http://mc-server.googlecode.com/svn/trunk@363 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:19:49 +00:00
faketruth e1b9fb1ab4 Lowered the amount of logging while converting chunks
git-svn-id: http://mc-server.googlecode.com/svn/trunk@362 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:18:32 +00:00
faketruth 85ecca1cfa Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@361 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:15:04 +00:00
faketruth 72e18bc414 Edited the wrong settings.ini ...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@360 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:09:09 +00:00
faketruth 9b7675f0e1 Forcing the use of the new redstone simulator
git-svn-id: http://mc-server.googlecode.com/svn/trunk@359 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 16:04:42 +00:00
faketruth 95eb3a7bd7 Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
BACK UP YOUR WORLD!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@358 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 15:59:10 +00:00
faketruth f1f762c4fa The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@357 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 14:09:35 +00:00
faketruth fb7c60ec11 Changed signed char to unsigned char in block packets, so we can receive height up to 255
Blocks placed above 128 limit don't become obsidian anymore. This was due to the cChunk::MakeIndex() function return 0 when outside of bounds, it now returns an 'error constant'

git-svn-id: http://mc-server.googlecode.com/svn/trunk@356 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 13:54:33 +00:00
faketruth ad89cf88ba Got rid of some hardcoded numbers, now using hardcoded variables! woo
git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-03 20:55:16 +00:00
faketruth f7b29dc727 That should not have been committed...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@354 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 14:09:52 +00:00
faketruth 5179588b65 Chunk light and metadata are also sent now, should take a load off of the client
git-svn-id: http://mc-server.googlecode.com/svn/trunk@353 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 13:58:31 +00:00
faketruth eceead8394 Finally got the multiblock packet working! It seems the byte order was wrong
git-svn-id: http://mc-server.googlecode.com/svn/trunk@352 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 13:41:42 +00:00
faketruth 4dda2a5c2b MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/
git-svn-id: http://mc-server.googlecode.com/svn/trunk@351 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02 01:22:06 +00:00
faketruth a2f6ab93b6 Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
Fixed respawn packet for 1.2.2

git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 18:56:56 +00:00
faketruth d24c07a550 Clients can join the server, but chunks are sent completely empty
git-svn-id: http://mc-server.googlecode.com/svn/trunk@349 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 18:08:53 +00:00
faketruth 4baa9e2709 Forgot to update packet size (though I'm not even sure it's used anymore)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@348 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 17:14:23 +00:00
faketruth 957ef3b297 Started carefully moving to 1.2.2
Clients can get up to the login packet, after which the server tries to send chunks but in the wrong format and the client disconnects

git-svn-id: http://mc-server.googlecode.com/svn/trunk@347 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 17:07:41 +00:00
faketruth b467f77689 Forgot to update the VS2008 project
git-svn-id: http://mc-server.googlecode.com/svn/trunk@346 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:21:02 +00:00
faketruth 867fc8ee0d New redstone simulator. Should work without crashes!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:18:59 +00:00
faketruth bba824a1c6 Making sure cClientHandle::m_Player was NULL after authentication completed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@343 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-29 13:40:40 +00:00
faketruth ac117959d3 Server uses ~40% less CPU now
git-svn-id: http://mc-server.googlecode.com/svn/trunk@339 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 14:22:03 +00:00
faketruth 3de5480191 That 2nd assert didn't make much sense...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@320 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:40:32 +00:00
faketruth 3ca9b52ab2 Added some asserts to trace a bug
git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:33:33 +00:00
faketruth 6015b59f13 Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@318 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 19:31:30 +00:00
faketruth 2518738f7f Updated the ChatLog plugin to the new format
git-svn-id: http://mc-server.googlecode.com/svn/trunk@315 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:57:45 +00:00
faketruth 41d55ef86b Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
/tp command should work again :)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:46:38 +00:00
faketruth d9c25a161e Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
git-svn-id: http://mc-server.googlecode.com/svn/trunk@312 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:35:10 +00:00
faketruth 42a3cd60d4 Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
git-svn-id: http://mc-server.googlecode.com/svn/trunk@311 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:15:44 +00:00
faketruth be0a659153 Changed ASSERT() to not cause warnings during compile
Added VERIFY(); it's the same as ASSERT() but also works in release builds
VS2010 project uses warning level 4

git-svn-id: http://mc-server.googlecode.com/svn/trunk@305 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 16:42:24 +00:00
faketruth 0b616909e3 Using own ASSERT() that logs to file
git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 23:00:00 +00:00
faketruth df39f12e30 Fixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@296 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 19:31:38 +00:00
faketruth 4a7883a5e3 git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6 2012-02-16 22:28:19 +00:00
faketruth 008addf5d7 Got rid of dangerous GetEntity(), not using DoWithEntity()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@278 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 17:20:28 +00:00
faketruth bb396c8cc0 Heightmap is properly generated after loading chunks now, so /spawn and /top should work properly again
git-svn-id: http://mc-server.googlecode.com/svn/trunk@274 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 15:40:38 +00:00
faketruth 1c4122313f Chunks are properly saved before being unloaded now
numchunks server command works again

git-svn-id: http://mc-server.googlecode.com/svn/trunk@272 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 13:23:54 +00:00
faketruth 1b60fe14f8 Disabled the excessive logging while initializing the Core plugin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@271 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 12:42:46 +00:00
faketruth 85db35a3ba cSocket::GetErrorString() now also compiles on Cygwin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@270 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 11:15:00 +00:00
faketruth d15d40ad69 No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 22:50:00 +00:00
faketruth 57a97e8036 New players no longer cause an assert
git-svn-id: http://mc-server.googlecode.com/svn/trunk@267 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 22:11:56 +00:00
faketruth 7a26fbe471 Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@266 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 21:47:21 +00:00
faketruth 5958478c59 Fixed a deadlock in WorldStorage
git-svn-id: http://mc-server.googlecode.com/svn/trunk@265 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 21:35:59 +00:00
faketruth 5e1033c567 Can now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol
git-svn-id: http://mc-server.googlecode.com/svn/trunk@262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 13:16:42 +00:00
faketruth e7ea352f41 Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua
Core now uses ForEachPlayer() to interact with connected players

git-svn-id: http://mc-server.googlecode.com/svn/trunk@260 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 19:14:23 +00:00
faketruth 9f38c219e2 Updated fluid simulators with geser's patch file!
Fluids should behave more like Minecraft's fluids, and lava+water creates stone/cobble/obsidian!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@257 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 13:37:13 +00:00
faketruth 5aeae0fd6d m_World was never set in cBlockEntity's, now it is
git-svn-id: http://mc-server.googlecode.com/svn/trunk@255 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 13:15:09 +00:00
faketruth dcce79b24d Apparently the Fire plugin is depreciated since it's implemented in C++ :P
Using std::list instead of std::vector for fire, I think this would be faster due to all the adding and removing blocks from lists. Correct me if I'm wrong

git-svn-id: http://mc-server.googlecode.com/svn/trunk@254 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 12:54:54 +00:00
faketruth 504803cb6d Fixed the same leak in FireSimulator
git-svn-id: http://mc-server.googlecode.com/svn/trunk@253 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 12:29:39 +00:00
faketruth eaa17b6a84 Fixed a (pretty big) memory leak in cSandSimulator
git-svn-id: http://mc-server.googlecode.com/svn/trunk@252 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 12:23:02 +00:00
faketruth ab95abb6bd Now showing proper error messages when sockets fail :)
Crossplatform GetLastError function in cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@234 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-05 16:24:16 +00:00
faketruth c4abe1ed6a MCServer should be running fast again on Linux!! YAAAY!!
It seems the intialization of MersenneTwister was really slow on Linux because it did some file reading. Doing this 200 times a tick can be pretty slow...

StringUtils didn't compile in Cygwin due to missing va_list definition

git-svn-id: http://mc-server.googlecode.com/svn/trunk@230 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-03 16:01:25 +00:00
faketruth 28ff03fcfe Added all current hooks to the new plugin structure.
Converted MagicCarpet to the new plugin structure
When you fall of the MagicCarpet you teleport back up :D

git-svn-id: http://mc-server.googlecode.com/svn/trunk@220 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 19:19:51 +00:00
faketruth dc926282ec Changed the Fire plugin to use the new plugin structure
git-svn-id: http://mc-server.googlecode.com/svn/trunk@206 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 00:17:11 +00:00
faketruth 7c3f98e4ed Forgot a file
git-svn-id: http://mc-server.googlecode.com/svn/trunk@205 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 00:15:59 +00:00
faketruth 28bc14e267 Plugins can now be enabled and disabled through WebAdmin
WebPlugins can now have spaces in their tab names

git-svn-id: http://mc-server.googlecode.com/svn/trunk@204 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 00:02:48 +00:00
faketruth 968f41ba51 Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
It should now be theoretically possible to upload files through WebAdmin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@203 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-31 20:56:42 +00:00
faketruth c142424571 Can now receive POST data in WebPlugins!
Fixed Debug With optimized Noise in VS2010 by having it run the correct MCServer_debug.exe instead of MCServer.exe
Changed winsock.h to Winsock2.h in Globals.h so sockets can be graciously closed (See webserver Socket::Close() )

git-svn-id: http://mc-server.googlecode.com/svn/trunk@197 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-31 00:38:18 +00:00
faketruth 9dfa0f1f15 Added a WebAdmin interface to view users their groups, and the permissions of groups.
cChunk::Tick did an assertion in cCSLock, I used a cCSUnlock to fix it, but not sure if this is correct.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@194 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30 16:47:26 +00:00
faketruth 96da48401b Added missing #ifdef _DEBUG in cCriticalSection.cpp
Should compile in Release and on Linux now

git-svn-id: http://mc-server.googlecode.com/svn/trunk@191 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 21:51:36 +00:00
faketruth 1b13cc9e43 Now also compiles in Linux
git-svn-id: http://mc-server.googlecode.com/svn/trunk@184 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-28 16:11:37 +00:00
faketruth f384f80195 Old Core plugin is deprecated! Begone!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@183 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-28 15:44:23 +00:00
faketruth de29399987 Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.
Made some changes to WebAdmin to make the new plugins work
Old plugins still work like they're supposed to
Not all hooks have been programmed for the new plugins yet, this still needs to be done

git-svn-id: http://mc-server.googlecode.com/svn/trunk@182 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-27 23:47:32 +00:00
faketruth 4e8128b9d7 Converted all of the Core plugin to the new plugin structure, except for the WebAdmin part
git-svn-id: http://mc-server.googlecode.com/svn/trunk@175 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26 23:10:49 +00:00
faketruth 45e286fdcd More new plugin awesomeness
git-svn-id: http://mc-server.googlecode.com/svn/trunk@174 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26 22:44:37 +00:00
faketruth 507d9d57a9 No longer hard coded Lua files in new plugin system
git-svn-id: http://mc-server.googlecode.com/svn/trunk@173 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26 22:21:23 +00:00
faketruth 4e34e438f1 Working on a new plugin design with Lua. While retaining backwards compatibility of course...
In this new design a plugin consists of a folder with Lua files, this should enable plugin developers to keep things separate and have more overview.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@172 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26 20:39:46 +00:00
faketruth d8fa9c15d7 Probably fixed a deadlock! http://www.mc-server.org/support/index.php?do=details&task_id=147
git-svn-id: http://mc-server.googlecode.com/svn/trunk@171 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26 13:13:44 +00:00
faketruth b8046a8e9d Updated Core plugin to allow spawning items with damage/metadata, the damage/metadata can also be specified in items.ini
Incremented version number of Core :P

git-svn-id: http://mc-server.googlecode.com/svn/trunk@170 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-25 15:33:49 +00:00
faketruth ce11c6b2bd Cactus towers can be destroyed by removing the bottom block
Added checks whether flowers/mushrooms/saplings can be placed on surface
Added checks for cactus to see if it's allowed to be placed
Fluids now wash away certain items (flower, sapling, cactus)


git-svn-id: http://mc-server.googlecode.com/svn/trunk@169 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-23 15:11:45 +00:00
faketruth 796a9e356e Fixed the  sign bug
git-svn-id: http://mc-server.googlecode.com/svn/trunk@168 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-22 21:22:54 +00:00
faketruth 738b1b3467 Improved Core's WebAmin interface a bit.
Can now kick players through WebAdmin
Can now enable/disable whitelist through WebAdmin
Tick speed is limited in a better way now, instead of always sleeping 50ms before each tick, it now add only sleeps additional time when the tick time was faster than 50ms. Server should run slightly faster because of this (and use more cpu%)


git-svn-id: http://mc-server.googlecode.com/svn/trunk@167 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-22 20:15:11 +00:00
faketruth ec7aacebaa Bug FS#131 http://www.mc-server.org/support/index.php?do=details&task_id=131 should be fixed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@166 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-21 22:10:05 +00:00
faketruth 7b840aa5d8 MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@165 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-20 17:39:16 +00:00
faketruth 50a7722242 Terrain generation is synchronous again, async generation has bugs.
Made some funky smart pointer things for chunks.
Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need.
Fixed some compiler warnings in cPickup.cpp


git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19 18:12:39 +00:00
faketruth f47c852186 Fixed crashing bug in cClientHandle::~cClientHandle
When there are players in the server, and a client connects as far as the handshake and then disconnects, the server crashed.
This is because there is no m_Player yet after the handshake, and the destructor uses m_Player without checking if it exists

git-svn-id: http://mc-server.googlecode.com/svn/trunk@163 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-02 19:03:19 +00:00
faketruth 01398f8424 Fixed the numchunks console command.
Added some form of reference counting to cChunk to make sure it's not referenced when deleting it.
Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld

git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 16:20:52 +00:00
faketruth 4f176ee685 Chests, furnaces and dispensers face the correct way now.
http://mc-server.org/support/index.php?do=details&task_id=88

git-svn-id: http://mc-server.googlecode.com/svn/trunk@159 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 02:48:26 +00:00
faketruth 9af5ed43fd Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
Players should not spawn in the ground anymore.
When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-31 21:08:23 +00:00
faketruth 9e4184ca8d This bug should be fixed now http://mc-server.org/support/index.php?do=details&task_id=112
git-svn-id: http://mc-server.googlecode.com/svn/trunk@145 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 14:52:31 +00:00
faketruth ae3ac08b75 Fixed some things in Core to work for multiple worlds
git-svn-id: http://mc-server.googlecode.com/svn/trunk@139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 23:05:50 +00:00
faketruth d57753cd68 Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick.
Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion.

DeNotch converter does not need the VS2010 runtime thingies anymore

git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 22:57:33 +00:00