archshift
615152eb8c
Pawn.cpp: fixed effect iterator BAD_ACCESS
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Erasure was occurring before the iterator increased, causing a bad access. Solved by storing map pairs in variables and manually updating iterator before erasure.
Fixed mix-up in function arguments on food poisoning
2014-06-17 11:39:19 -07:00
archshift
e98ffccd80
Pawn: Enabled entity effect broadcast, added typedef
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Typedef'd std::map<cEntityEffect::eType, cEntityEffect> to tEffectMap
2014-06-17 11:39:19 -07:00
archshift
481f05b011
Entity effects: Added handlers for entity effects
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Implemented hunger, instant health, damage, poison, regen
Added "template" entity effect implementations
2014-06-17 11:39:19 -07:00
archshift
90145a9514
Added iterator on tick to manage entity effect duration
2014-06-17 11:17:33 -07:00
archshift
aa7b3f33b9
cPawn: Remove unused m_bBurnable
2014-06-17 11:17:33 -07:00
archshift
87b1bfaf2a
Moved Effects.h to EntityEffects.h, added initial impl
2014-06-17 11:17:32 -07:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00