Tiger Wang
19302eeb87
Redstone: inline -> static
2021-01-22 22:04:47 +00:00
Tiger Wang
d8c8d0124d
Replace PowerData struct with PowerLevel
...
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21 00:50:09 +01:00
Tiger Wang
3143d6ce67
Remove std::make_unique from redstone handler creation
2020-08-21 00:50:09 +01:00
Tiger Wang
40eba5244d
Remove the redstone solid block handler
...
- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
2020-08-08 18:22:16 +01:00
Tiger Wang
6c47f46c31
Ensure updating relatives calls the correct base case
...
* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-08-02 15:52:06 +01:00
Tiger Wang
4e5ab02a58
Use SimulateChunk in redstone simulator
...
+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00
peterbell10
c4ca11b372
Fix SetBlockMeta call in observer handler ( #4728 )
2020-05-08 09:46:03 +01:00
Tiger Wang
ede56a5750
ಠ_ಠ ( #4660 )
...
+ Provisional handling for observers
2020-04-16 22:27:04 +01:00