diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 5d6609836..b7e746418 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -585,22 +585,18 @@ void cBlockHandler::Check( cChunk & a_Chunk ) { - if (!CanBeAt(a_ChunkInterface, a_RelPos, a_Chunk)) + if (CanBeAt(a_ChunkInterface, a_RelPos, a_Chunk)) { - if (DoesDropOnUnsuitable()) - { - a_ChunkInterface.DropBlockAsPickups(a_Chunk.RelativeToAbsolute(a_RelPos)); - } - else - { - a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0); - } + return; + } + + if (DoesDropOnUnsuitable()) + { + a_ChunkInterface.DropBlockAsPickups(a_Chunk.RelativeToAbsolute(a_RelPos)); } else { - // Wake up the simulators for this block: - auto absPos = a_Chunk.RelativeToAbsolute(a_RelPos); - a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(absPos, &a_Chunk); + a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0); } } diff --git a/src/Chunk.cpp b/src/Chunk.cpp index fb37ce3b3..9544899f7 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1314,6 +1314,10 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo m_ToTickBlocks.push_back(a_RelPos); QueueTickBlockNeighbors(a_RelPos); + // TODO: use relative coordinates, cChunk reference + // Wake up the simulators for this block: + GetWorld()->GetSimulatorManager()->WakeUp(RelativeToAbsolute(a_RelPos), this); + // If there was a block entity, remove it: cBlockEntity * BlockEntity = GetBlockEntityRel(a_RelPos); if (BlockEntity != nullptr)