From fc22ba0ce89b12b13bca00f5005f96528d1c91ae Mon Sep 17 00:00:00 2001 From: Masy98 Date: Sat, 27 Sep 2014 21:07:52 +0200 Subject: [PATCH] Added barriers correctly --- src/ChunkMap.cpp | 1 + src/ClientHandle.cpp | 5 +++++ 2 files changed, 6 insertions(+) diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 38a7d9bd4..299fe0eca 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1888,6 +1888,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ case E_BLOCK_OBSIDIAN: case E_BLOCK_BEACON: case E_BLOCK_BEDROCK: + case E_BLOCK_BARRIER: case E_BLOCK_WATER: case E_BLOCK_LAVA: { diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 878d309c9..52ea59884 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1153,6 +1153,11 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo Kick("You can't break a bedrock!"); return; } + if (!m_Player->IsGameModeCreative() && (a_OldBlock == E_BLOCK_BARRIER)) + { + Kick("You can't break a barrier!"); + return; + } cWorld * World = m_Player->GetWorld(); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());