Use static casts instead of C casts, add floor-cast functions
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@ -27,9 +27,9 @@
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return super::GetClass(); \
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}
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#define POSX_TOINT (int)floor(GetPosX())
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#define POSY_TOINT (int)floor(GetPosY())
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#define POSZ_TOINT (int)floor(GetPosZ())
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#define POSX_TOINT FloorD(GetPosX())
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#define POSY_TOINT FloorD(GetPosY())
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#define POSZ_TOINT FloorD(GetPosZ())
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#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
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#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; }
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@ -226,10 +226,10 @@ template class SizeChecker<UInt16, 2>;
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// CRT stuff:
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#include <sys/stat.h>
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#include <assert.h>
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#include <stdio.h>
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#include <math.h>
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#include <stdarg.h>
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#include <cassert>
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#include <cstdio>
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#include <cmath>
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#include <cstdarg>
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@ -400,6 +400,38 @@ T Clamp(T a_Value, T a_Min, T a_Max)
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/** Floors a_Value, then casts it to C (an int by default) */
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template <typename C = int>
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C FloorD(double a_Value)
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{
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return static_cast<C>(std::floor(a_Value));
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}
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/** Floors a_Value, then casts it to C (an int by default) */
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template <typename C = int>
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C FloorF(double a_Value)
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{
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return static_cast<C>(std::floorf(a_Value));
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}
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/** Ciels a_Value, then casts it to C (an int by default) */
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template <typename C = int>
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C CeilD(double a_Value)
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{
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return static_cast<C>(std::ceil(a_Value));
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}
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/** Ciels a_Value, then casts it to C (an int by default) */
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template <typename C = int>
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C CeilF(double a_Value)
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{
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return static_cast<C>(std::ceilf(a_Value));
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}
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#ifndef TOLUA_TEMPLATE_BIND
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#define TOLUA_TEMPLATE_BIND(x)
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#endif
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@ -4,7 +4,6 @@
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#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC)
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#include <math.h>
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#include <list>
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#include <vector>
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@ -29,9 +28,9 @@ public:
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// Hardcoded copy constructors (tolua++ does not support function templates .. yet)
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Vector3(const Vector3<float> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
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Vector3(const Vector3<double> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
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Vector3(const Vector3<int> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
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Vector3(const Vector3<float> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {}
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Vector3(const Vector3<double> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {}
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Vector3(const Vector3<int> & a_Rhs) : x(static_cast<T>(a_Rhs.x)), y(static_cast<T>(a_Rhs.y)), z(static_cast<T>(a_Rhs.z)) {}
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// tolua_end
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@ -53,9 +52,9 @@ public:
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{
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double Len = 1.0 / Length();
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x = (T)(x * Len);
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y = (T)(y * Len);
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z = (T)(z * Len);
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x = static_cast<T>(x * Len);
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y = static_cast<T>(y * Len);
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z = static_cast<T>(z * Len);
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}
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inline Vector3<T> NormalizeCopy(void) const
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@ -63,9 +62,9 @@ public:
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double Len = 1.0 / Length();
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return Vector3<T>(
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(T)(x * Len),
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(T)(y * Len),
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(T)(z * Len)
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static_cast<T>(x * Len),
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static_cast<T>(y * Len),
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static_cast<T>(z * Len)
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);
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}
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@ -74,15 +73,15 @@ public:
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double Len = 1.0 / Length();
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a_Rhs.Set(
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(T)(x * Len),
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(T)(y * Len),
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(T)(z * Len)
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static_cast<T>(x * Len),
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static_cast<T>(y * Len),
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static_cast<T>(z * Len)
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);
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}
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inline double Length(void) const
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{
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return sqrt((double)(x * x + y * y + z * z));
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return sqrt(static_cast<double>(x * x + y * y + z * z));
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}
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inline double SqrLength(void) const
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@ -138,9 +137,9 @@ public:
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inline Vector3<int> Floor(void) const
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{
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return Vector3<int>(
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(int)floor(x),
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(int)floor(y),
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(int)floor(z)
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static_cast<int>(floor(x)),
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static_cast<int>(floor(y)),
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static_cast<int>(floor(z))
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);
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}
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